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path: root/src/cgame
AgeCommit message (Expand)Author
2013-01-03* Update copyright noticesTim Angus
2013-01-03* s/ITEM_TYPE_COMBO/ITEM_TYPE_CYCLE/Tim Angus
2013-01-03* Indent wrapped chat lines to avoid potential imitation exploitsTim Angus
2013-01-03* Remove the colours from the warmup warningTim Angus
2013-01-03* Server- and client-side tab completion for commands handled by the game moduleM. Kristall
2013-01-03* Tutorial text no longer prints how to use a buildable if you aren't near a ...Christopher Schwarz
2013-01-03* Don't draw crosshair during intermissionChristopher Schwarz
2013-01-03* Fix projectiles being nudged incorrectly during demos (Roman Tetelman)Christopher Schwarz
2013-01-03* Parse IRC-like /me in chat textBen Millwood
2013-01-03* Fix location hud item from truncating text when it shouldnt, which was only...Christopher Schwarz
2013-01-03* Change "kills" to "frags" on the alien "x until next stage" message (Norfen...Christopher Schwarz
2013-01-03* Stamina changes/fixes (kevlarman)Christopher Schwarz
2013-01-03* (bug 4006) Prevent human buildables from playing idle sounds while unpowere...Christopher Schwarz
2013-01-03* Remove unnecessary counter argument to tinfo and scores since the number ofM. Kristall
2013-01-03* Remove cg_hudfilesenable because it was a temporary hack for dev server tha...Christopher Schwarz
2013-01-03* Fix UI_Text_Paint_Limit() function, which was printing a max of one charact...Christopher Schwarz
2013-01-03* Don't show locations in teamchats during intermissionChristopher Schwarz
2013-01-03* Move teamoverlay out of the common_hud and into the team common huds. Preve...Christopher Schwarz
2013-01-03* Add options in the ingame UI to callvote sudden_death and callvote nextmap ...Christopher Schwarz
2013-01-03* Add game_memory and cgame_memory commands to give a breakdown of memoryM. Kristall
2013-01-03* Use binary searching instead of linear searching for many static arraysM. Kristall
2013-01-03* (bug 2923) Add ability to have a "warmup" time where players cannot join a ...Christopher Schwarz
2013-01-03* See what the grammar nazis made me do?Tim Angus
2013-01-03* Fix buffer problems in CG_Say preventing locations from showingChristopher Schwarz
2013-01-03* (bug #2799) The grammar nazis ATTACKTim Angus
2013-01-03* (bug #3462) Trails with a fadeOutTime don't fadeTim Angus
2013-01-03* (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsizeTim Angus
2013-01-03* Revert r1800 at Timbo requestChristopher Schwarz
2013-01-03* (bug 4265) Fix buildable health display not accomodating cg_viewsize (Rezyn)Christopher Schwarz
2013-01-03* Fix random whitespaceTim Angus
2013-01-03* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)Christopher Schwarz
2013-01-03* New ownerdraw for speedometerBen Millwood
2013-01-03* (bug 4306) Fix display formatting between different types of chat textChristopher Schwarz
2013-01-03* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ...Christopher Schwarz
2013-01-03* (bug 4302) Fix server join listChristopher Schwarz
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified areaTim Angus
2013-01-03* Move more things to cgameM. Kristall
2013-01-03* (bug 4301) Clear decon markers when entering sudden death (Rezyn)Christopher Schwarz
2013-01-03* Tabs -> spacesTim Angus
2013-01-03* Cleanup r1769 (kevlarman)Christopher Schwarz
2013-01-03* Tweak previous commit to satisfy picky compilersChristopher Schwarz
2013-01-03* Prevent location hud item from being cut off incorrectlyChristopher Schwarz
2013-01-03* Whitespace/floating point tweaksTim Angus
2013-01-03* (bug 3998) linewrap cp, parse newlines in cp and motdChristopher Schwarz
2013-01-03* (bug 3713) Scoreboard marquee causes text display problemsChristopher Schwarz
2013-01-03* Fix tutorial text for dodge/sprint (thanks tjw)Christopher Schwarz
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
2013-01-03* Massive refactor of voting codeM. Kristall
2013-01-03* Parse "team" in cl_voipSendTarget using a new cgame vmcallBen Millwood