| Age | Commit message (Collapse) | Author | 
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This avoids apparently spurious 'bad client number' messages, caused by the
difference in item counts between humans and aliens. Suspected cause is a
race between client and server; the effect can (at least in Unvanquished) be
observed as spectator when switching between players on opposing teams.
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* Fix some non sequiturs
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* Do not bail out of parsing particle script files when a duplicate name is seen
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field for aliens
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(/dev/humancontroller)
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or bound to a *lock key. This will also update pings during intermission
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Now that builtin commands can't be removed, this should be safe
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others will be handled in the next upstream merge.
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unused (/dev/humancontroller)
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elsewhere (/dev/humancontroller)
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(/dev/humancontroller)
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noclip while spectating (thanks Teapot)
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their old weapon first at the armoury
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player who is not spawned
* Fix tutorial text from suggesting that a player spectating a teammate while dead can "return to free spectator mode"
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killer moves
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other (glitch building). Thanks F50, gimhael.
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30 second wait before you can change again
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name text (thanks Kiwi)
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* (bug 4811) Fix colour bleed in vote reasons (Brian "Teapot" Shannon)
* Decolour vote caller for consistency with the other vote elements
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to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox.
* Align columns of teamoverlay and pad/truncate where necessary
* Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center.
* Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85
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* Allow team configs to contain spaces
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(in part thanks to Who-[Soup])
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