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The server software used for the Der Bunker Tremulous servers.
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2013-01-03
* Consolidate memory allocation into bg_alloc.c
Tim Angus
2013-01-03
* cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 b...
Ben Millwood
2013-01-03
Credit based stages
Ben Millwood
2013-01-03
* Basilisk animation policy
Tim Angus
2013-01-03
* Removal of now-redundant Makefile stuff
Ben Millwood
2013-01-03
* (bug 3554) Make sure opened files get closed properly -- for real this time
M. Kristall
2013-01-03
* Fix stupid 1st person animation copy and paste bug
Tim Angus
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
* (bug 3554) Fix a few more places where opened files might not be closed
M. Kristall
2013-01-03
Lucifer warning sound not played for aliens
Ben Millwood
2013-01-03
Forgot some squad marker and mass driver stuff.
Michael Levin
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
New build error and corresponding menu for attempted deconstruction of the la...
Ben Millwood
2013-01-03
* A new (256x256) version of Garoth's creep texture
Michael Levin
2013-01-03
* Options menu video modes glitch fixed (a backport)
Michael Levin
2013-01-03
Fixed a bug that kept squad markers from working.
Michael Levin
2013-01-03
MN_B_SURRENDER didn't seem to have a corresponding CG_Menu entry. Fixed.
Ben Millwood
2013-01-03
* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...
Michael Levin
2013-01-03
Put MN_H_NOENERGYAMMOHERE back.
Michael Levin
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
What's a weapo?
Ben Millwood
2013-01-03
* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...
Ben Millwood
2013-01-03
Oops, small mistake. Construction kit won't show a charge bar now.
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Reworked the dialog code a bit, removed some redundancies
Michael Levin
2013-01-03
* oops, cg_disableWarningDialogs was eating the build/evolve menus, this shou...
Ben Millwood
2013-01-03
* Shut up some compiler warnings (but not all of them)
Ben Millwood
2013-01-03
* Renamed some enum stuff to be more descriptive
Ben Millwood
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
* Started updating infopanes with Badger, need to do more
Michael Levin
2013-01-03
Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...
Michael Levin
2013-01-03
* Pulse Rifle has a small impact "particle system" to show impact flash
Michael Levin
2013-01-03
* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...
Michael Levin
2013-01-03
Add tutorial text support for sprint/dodge
Ben Millwood
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
Some more work on the Mass Driver:
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-11-27
* Remove lots of Q3/Team Arena related code from the UI module
Tim Angus
2007-11-08
* Merge and move text paint functions into ui_shared.c
Tim Angus
2007-11-02
* s/ui_loading/ui_hideCursor/
Tim Angus
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2007-10-03
* (bug 3373) Missing colour sanitisation on attackerName (Josh <jkeyes05@gmai...
Tim Angus
2007-10-02
* Merge of ioq3-r1189
Tim Angus
2007-10-01
* Fix to bug where crouching and moving wouldn't replenish stamina
Tim Angus
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