Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus | |
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus | |
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds | |||
2002-08-22 | * Some more improvements to light flares | Tim Angus | |
2002-08-22 | * Renamed misc_lens_flare to misc_light_flare and improved it | Tim Angus | |
2002-08-21 | * Model scale implemented for classes | Tim Angus | |
* Vastly improved rendering of player models on walls * Minor alterations to third person camera * Removed some redundant EF_ flags * Removed red alien dlight | |||
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus | |
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus | |
2002-08-13 | * Added ownerdrawn FPS, timer, snapshots and lagometer | Tim Angus | |
* Fixed bugs in selection after buying/selling upgrades | |||
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus | |
2002-08-08 | * Display of buildable health and power status | Tim Angus | |
2002-08-06 | * More elaborate error messages | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-06-25 | Zap now seperate from Tesla | Tim Angus | |
2002-06-24 | Fancy teslagen effects | Tim Angus | |
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus | |
2002-06-22 | Las Gun and Pain Saw | Tim Angus | |
2002-06-21 | Weapon additions??? | Tim Angus | |
2002-04-06 | Staging announcements | Tim Angus | |
2002-04-06 | Jetpack sounds and graphics | Tim Angus | |
2002-04-05 | Ownerdrawn weapon selection | Tim Angus | |
2002-04-01 | Partial infopanes implementation | Tim Angus | |
2002-03-29 | Bugfix to radix sort. Flamer sounds | Tim Angus | |
2002-03-29 | radix sort LEs | Tim Angus | |
2002-03-26 | Flame ball has full opacity | Tim Angus | |
2002-03-26 | LEs now zsorted. Tweaks to flamer effect | Tim Angus | |
2002-03-25 | Client side flamer effects | Tim Angus | |
2002-03-25 | Partial client side flamer effect | Tim Angus | |
2002-03-22 | Hud per class specified in bg_misc.c. Skin entry in class db now honoured | Tim Angus | |
2002-03-20 | Improved organ storing | Tim Angus | |
2002-03-04 | Silly bugfix | Tim Angus | |
2002-03-04 | Ownerdrawn error dialogs | Tim Angus | |
2002-03-04 | Organ bank | Tim Angus | |
2002-02-18 | HUD uses non-prop font | Tim Angus | |
2002-02-17 | Added cg_wwFollow and fixed a subtle bug in the process | Tim Angus | |
2002-02-16 | Comments | Tim Angus | |
2002-02-16 | Alien sense updates, among other things | Tim Angus | |
2002-02-09 | Booster. Alien Sense | Tim Angus | |
2002-02-07 | Buildable sounds | Tim Angus | |
2002-01-28 | General corpse updates | Tim Angus | |
2002-01-26 | TA HUD stuff | Tim Angus | |
2002-01-26 | Stepping filter for WW | Tim Angus | |
2002-01-19 | :retab | Tim Angus | |
2002-01-19 | TA Hud stuff mostly integrated | Tim Angus | |
2002-01-09 | A bunch of stuff | Tim Angus | |
2002-01-06 | Purged some more weapons code. | Tim Angus | |
2002-01-06 | Stuff | Tim Angus | |
2002-01-05 | Fixed floatmines | Tim Angus | |