Age | Commit message (Expand) | Author |
2013-01-03 | * Remove SS_INFESTING and PM_SPINTERMISSION since they were not used | Ben Millwood |
2013-01-03 | * Fix the thirdperson view that automatically occurs when dead (still has the... | Christopher Schwarz |
2013-01-03 | * More thirdpersonspec tweaks and fixes - fix dead cam, don't follow players'... | Christopher Schwarz |
2013-01-03 | * typo | Christopher Schwarz |
2013-01-03 | * Update thirdpersonspec to rotate around the correct axis and fix the FOV. | Christopher Schwarz |
2013-01-03 | * more thirdpersonspec fixes (Lakitu7) | Roman Tetelman |
2013-01-03 | * from __future__ import thirdpersonspec (Lakitu7) | Roman Tetelman |
2013-01-03 | * Add BG_EventName and use it to simplify a series of debugging messages | Ben Millwood |
2013-01-03 | * Use chat rather than print for adminchat server commands | Ben Millwood |
2013-01-03 | * Fix spectator occasionally displaying crosshairs | Ben Millwood |
2013-01-03 | Ready code probably fixed | Ben Millwood |
2013-01-03 | * make the enemy team lose a stage when you reach "stage 4" | Roman Tetelman |
2013-01-03 | * make barbs line up with default hud with widescreen resolutions | Roman Tetelman |
2013-01-03 | * Handle some broken admin.dat files the same as before | M. Kristall |
2013-01-03 | * Added improved team join messages (original patch thanks to peoro) | Christopher Schwarz |
2013-01-03 | * trample damage repeat slightly nerfed (50->75) | Roman Tetelman |
2013-01-03 | * (bug 3379) !adjustban command to change reason and duration of bans (flag b) | M. Kristall |
2013-01-03 | * CG_PLAYER_LOCATION now determined by the client | Roman Tetelman |
2013-01-03 | * More testing code to fix ready state | Ben Millwood |
2013-01-03 | * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS | Ben Millwood |
2013-01-03 | * alien buildable bleed particle no longer hardcoded | Roman Tetelman |
2013-01-03 | * buildable bleed wip code | Roman Tetelman |
2013-01-03 | * Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman) | Ben Millwood |
2013-01-03 | * crosshairs now use the center of the rectangle defined by the hud for their... | Roman Tetelman |
2013-01-03 | * oops | Roman Tetelman |
2013-01-03 | * CG_PLAYER_LOCATION now respects textalign | Roman Tetelman |
2013-01-03 | * Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION) | Roman Tetelman |
2013-01-03 | * redo changeset r250 to avoid hardcoding colors | Roman Tetelman |
2013-01-03 | * Remove unnecessary (and harmful) memset | Tim Angus |
2013-01-03 | * Allow alternative weapon model to be used in 3rd person | Tim Angus |
2013-01-03 | * Merge ioq3-r1464 | Tim Angus |
2013-01-03 | * Crosshairs dim when targeting teammates | Ben Millwood |
2013-01-03 | * add cg_unlagged to allow clients to disable backward reconcilliation for th... | Roman Tetelman |
2013-01-03 | * Merge ioq3-r1423 | Tim Angus |
2013-01-03 | * Adjust the error text for no BP based on markdeconstruct | Ben Millwood |
2013-01-03 | * (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood) | M. Kristall |
2013-01-03 | * Grammatical tweaks to menu messages | Ben Millwood |
2013-01-03 | Merge bugs: | Ben Millwood |
2013-01-03 | * Round thresholds server-side to save bandwidth and prevent server command o... | Ben Millwood |
2013-01-03 | * add variable width to emoticons support. In addition to being a | Tony J. White |
2013-01-03 | * UI_Text_* emoticon drawing support (e.g. [dretch] draws | Tony J. White |
2013-01-03 | * Remove some inappropriate change markers from the beginning of time | Tim Angus |
2013-01-03 | * Remove some unused state structures from game | Tim Angus |
2013-01-03 | * voice chat stuff (no, not like TeamSpeak) | Tony J. White |
2013-01-03 | * add new CG syscall trap_S_SoundDuration() that returns play time | Tony J. White |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus |
2013-01-03 | * Fix a couple more places where files might not be closed (bug 3554) | M. Kristall |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | credits to next stage are now ceil()ed to the nearest hundred | Roman Tetelman |
2013-01-03 | * Consolidate memory allocation into bg_alloc.c | Tim Angus |