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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
* Almost completely redo the meat of the thirdperson spec code again
Christopher Schwarz
2013-01-03
* Remove SS_INFESTING and PM_SPINTERMISSION since they were not used
Ben Millwood
2013-01-03
* Fix the thirdperson view that automatically occurs when dead (still has the...
Christopher Schwarz
2013-01-03
* More thirdpersonspec tweaks and fixes - fix dead cam, don't follow players'...
Christopher Schwarz
2013-01-03
* typo
Christopher Schwarz
2013-01-03
* Update thirdpersonspec to rotate around the correct axis and fix the FOV.
Christopher Schwarz
2013-01-03
* more thirdpersonspec fixes (Lakitu7)
Roman Tetelman
2013-01-03
* from __future__ import thirdpersonspec (Lakitu7)
Roman Tetelman
2013-01-03
* Add BG_EventName and use it to simplify a series of debugging messages
Ben Millwood
2013-01-03
* Use chat rather than print for adminchat server commands
Ben Millwood
2013-01-03
* Fix spectator occasionally displaying crosshairs
Ben Millwood
2013-01-03
Ready code probably fixed
Ben Millwood
2013-01-03
* make the enemy team lose a stage when you reach "stage 4"
Roman Tetelman
2013-01-03
* make barbs line up with default hud with widescreen resolutions
Roman Tetelman
2013-01-03
* Handle some broken admin.dat files the same as before
M. Kristall
2013-01-03
* Added improved team join messages (original patch thanks to peoro)
Christopher Schwarz
2013-01-03
* trample damage repeat slightly nerfed (50->75)
Roman Tetelman
2013-01-03
* (bug 3379) !adjustban command to change reason and duration of bans (flag b)
M. Kristall
2013-01-03
* CG_PLAYER_LOCATION now determined by the client
Roman Tetelman
2013-01-03
* More testing code to fix ready state
Ben Millwood
2013-01-03
* Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS
Ben Millwood
2013-01-03
* alien buildable bleed particle no longer hardcoded
Roman Tetelman
2013-01-03
* buildable bleed wip code
Roman Tetelman
2013-01-03
* Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman)
Ben Millwood
2013-01-03
* crosshairs now use the center of the rectangle defined by the hud for their...
Roman Tetelman
2013-01-03
* oops
Roman Tetelman
2013-01-03
* CG_PLAYER_LOCATION now respects textalign
Roman Tetelman
2013-01-03
* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)
Roman Tetelman
2013-01-03
* redo changeset r250 to avoid hardcoding colors
Roman Tetelman
2013-01-03
* Remove unnecessary (and harmful) memset
Tim Angus
2013-01-03
* Allow alternative weapon model to be used in 3rd person
Tim Angus
2013-01-03
* Merge ioq3-r1464
Tim Angus
2013-01-03
* Crosshairs dim when targeting teammates
Ben Millwood
2013-01-03
* add cg_unlagged to allow clients to disable backward reconcilliation for th...
Roman Tetelman
2013-01-03
* Merge ioq3-r1423
Tim Angus
2013-01-03
* Adjust the error text for no BP based on markdeconstruct
Ben Millwood
2013-01-03
* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)
M. Kristall
2013-01-03
* Grammatical tweaks to menu messages
Ben Millwood
2013-01-03
Merge bugs:
Ben Millwood
2013-01-03
* Round thresholds server-side to save bandwidth and prevent server command o...
Ben Millwood
2013-01-03
* add variable width to emoticons support. In addition to being a
Tony J. White
2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* Remove some inappropriate change markers from the beginning of time
Tim Angus
2013-01-03
* Remove some unused state structures from game
Tim Angus
2013-01-03
* voice chat stuff (no, not like TeamSpeak)
Tony J. White
2013-01-03
* add new CG syscall trap_S_SoundDuration() that returns play time
Tony J. White
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Fix a couple more places where files might not be closed (bug 3554)
M. Kristall
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
credits to next stage are now ceil()ed to the nearest hundred
Roman Tetelman
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