Age | Commit message (Collapse) | Author |
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* Fixes to ready code: supports MAX_CLIENTS slots without relying on its value
* Removing references to an apparently useless escape character in chat
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* Fix reference to function not defined in .sos
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* pleasedonthurtmenorfmademedoit
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* (this code still doesn't work with vertical barbs, and possible vertical inventory)
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* Make G_TeamName BG_TeamName and use it in cgame for team change messages
* Don't use an event for team change notification since clients already know
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* Uses a proper events-system message interpreted by cgame
* Includes notification of leaving teams instead of just joining them
* These messages are also now logged to games.log and the server console
* Minor cleanups of cmd_team_f
* /team human*, /team alien*, and /team spec* now join those teams, since those are specific enough and people seemed to have a difficult time figuring out /team spectate
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* updated help files
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* (bug 3746) Lookup table for UI commands (Ben Millwood)
* and some other refactoring
* Fix a couple null dereferences introduced in 1120
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* add trap_R_inPVS to cg_local.h/cg_syscalls.asm
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* Testing patch to fix ready mask
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* tweaks to the human buildable bleed particle
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* Don't send tinfo servercommands by default
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their position, instead of cg_crosshairX/cg_crosshairY
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* Fix dumb typo left from debugging in last revision
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* Use WM cursor when running windowed and UI module has input
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* Fix indentation in crosshairs.shader
* remove some hopefully redundant cursordraw stuff
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their own attacks only
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+ IPv6
+ VoIP
+ Stereo rendering
+ Other minor stuff
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* Re-order some buy messages to be more useful
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* (bug 3645) Lag correction field in server info menus is always empty
(Ben Millwood)
* (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller)
* (bug 3662) Players who fall of the edge of the world can block the spawn queue
(/dev/humancontroller)
* Remove unused argument to G_ClientNumberFromString()
* Remove unused variables in G_admin_setlevel()
* Remove a number of superfluous va()s
* Shut up erroneous warnings about uninitialized variables
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* De-tabbing whitespace
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* Alien evolve menu fixed
* Pain sound on spawn fixed
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overflows
* Downgrade weapon anim messages to a warning (because we're not really expecting any to exist)
Merge bugs:
* Fix human spawn menu
* Protocol version 69 (oops!)
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.tga in the /emoticons/ dir of fs_game, emoticon file names need
to end with "_{WIDTH}x1.tga". For example, /emoticons/dretch_1x1.tga
(square) or /emoticons/rifle_2x1.tga (double-wide)
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/emoticons/dretch.tga inline with text)
* emoticons are square .tga images placed in the /emoticons dir of fs_game
* emoticons should probably be 64x64 to look nice
* g_emoticonsAllowedInNames (default ON) is an optional server setting to
prevent players from using them in names
* emoticons can be escaped by prefixing with an additional [
* cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing
of emoticons in ui or cgame contexts respectively
* fix color code continuation on wrapped lines
* prefix all wrapped lines with a space to prevent chat shenanigans
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* Remove some unused (mainly baseq3) cgame cvars
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in msec for a registered sfxHandle
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BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
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* Fix off-by-one errors and some gcc warnings
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* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR)
* s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/
* s/pClass_t/class_t/
* s/PERS_TEAM/PERS_SPECSTATE/
* s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
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behaviour)
* only award partial credits for incomplete buildables
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* Fix broken lerping due to animating before positioning on parent tag
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* Loads of whitespace fiddling to make the code closer to tremulous SVN
* HUMAN_BVALUE_MODIFIER includes ALIEN_CREDITS_PER_FRAG
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* (bug 3446) Allow the last spawn to be deconstructed when cheats are enabled
and g_markDeconstruct is not (Ben Millwood)
* (bug 3560) PTRC can be used while the original client is connected
* remove unused functions from src/game/g_ptr.c
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* Add animation policies for marauder
* Remove reference to shotgun_hand.md3
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