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path: root/src/client/cl_console.c
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2014-08-28Restore drawing a cut off client console line in 1920x1080Zack Middleton
The text lines don't meet at top of the sceen in 1920x1080, restore drawing a cut off line across the top. In 640x480 this line isn't seen at all. This is still better then trying to draw twice as many lines than are actually seen (the way it was before the last commit).
2014-08-28Don't draw client console buffer past top of screenZack Middleton
Thanks @Pan7.
2013-05-31when using the condump command, do not say "dumped console text" ↵/dev/humancontroller
prematurely, before trying to open the file
2013-02-16Update copyright noticesTim Angus
2013-02-16condump improvementsEnsiform
Default output file extension to ".txt" Show output filename in error message. Use Windows line endings on Windows. Dynamically allocate line buffer. (by ZTM)
2013-02-16Remove unneeded variable externEnsiform
2013-02-16Add togglemenu commandZack Middleton
Allow togglemenu to be run in binds while in menu or message mode.
2013-01-10Bug 5069 - Remove unused variable console_color, by uZuThilo Schulz
2013-01-10- Improve game_restart: * differing screen resolutions and network settings ↵Thilo Schulz
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Indent wrapped chat lines to avoid potential imitation exploitsTim Angus
2013-01-03* Increase the size of the console bufferChristopher Schwarz
2013-01-03* Merge ioq3-r1498, by popular demandTim Angus
2007-11-02* s/ui_loading/ui_hideCursor/Tim Angus
* Hide cursor when using edit fields and binding keys * Remove client side chat handling, moving it to UI module * Remove target and last attacker message modes * Add ui_developer cvar * Fix edit field bug where cvar changes under it * Add onTextEntry UI script event * Give the user some feedback when binding keys * Stop doing a UI refresh when primed (and remove cgame ui_loading sets) * Move cg_drawSnapshot to bottom of the screen
2007-10-02* Merge of ioq3-r1189Tim Angus
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3
2007-09-22* Merge of ioq3-r1186Tim Angus
2007-09-16* (bug 2758) Reset key states when in a keycatchingTim Angus
2007-09-05* Merge of ioq3-r1163Tim Angus
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar
2006-11-28* Merge ioq3-989Tim Angus
2006-01-24* Merged ioq3-r522Tim Angus
- i586 is now default -march - Couple of OpenAL "bug" fixes - Fancy autocompletion - Delete key on *nix fixed - Client now sleeps when inactive - Persistent console history
2005-12-28* Added master server to source, based on dpmasterTim Angus
* Removed gametype, fraglimit and dmflags cvars * Removed CD key authentication stuff * Implemented a means to save and restore cmd context * Bumped protocol version up to 69 (same as 68) * Removed various references to punkbuster * Maps on create server menu now sorted by name * Fixed some warnings
2005-12-20* Restore the say/team say displayTim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
around it not being there * Removed Q3 console notify code and improved cgame rendered notify area * Sorted out pain blend texture coordinates
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Copied ioq3 src to trunkTim Angus