Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-15 | * Reduced FALLING_THRESHOLD slightly | Tim Angus | |
* Fixed (id) bug in pmove that prevented the jump animation being triggered * Combined EV_PLAYER_RESPAWN and EV_ALIEN_EVOLVE | |||
2004-01-12 | * Charge no longer works backwards | Tim Angus | |
* Dragoon pounce numbers fiddled a bit | |||
2003-10-16 | * Added EV_FALLING to trigger the *falling1.wav sound | Tim Angus | |
2003-10-04 | * Switched Dragoon and Chimera in preparation for wall jumping | Tim Angus | |
* Removed SCA_CANJUMP and replaced with BG_FindJumpMagnitudeForClass * Fixed bug where holding crouch on a non-crouching class distorted speed | |||
2003-09-02 | * Ladders. Use "surfaceParm ladder" in ladder shaders | Tim Angus | |
2003-02-11 | * All nonsegemented model animations now triggered with the exception of ↵ | Tim Angus | |
PAIN[12] * Makefile altered to define __GAME__, __CGAME__ and __UI__ | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-01-26 | Stepping filter for WW | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-08-07 | Moved WW smoothing to client side. snarfed glibc acos | Tim Angus | |
2001-08-06 | Makefile uses q3lcc now | Tim Angus | |
2001-06-28 | Walling toggle fixed for multiple clients | Tim Angus | |
2001-01-08 | More wall walking fixes | Tim Angus | |
2001-01-07 | license change | Tim Angus | |
2001-01-03 | 1.27 upgrade | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |