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path: root/src/game/bg_local.h
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2004-01-15* Reduced FALLING_THRESHOLD slightlyTim Angus
* Fixed (id) bug in pmove that prevented the jump animation being triggered * Combined EV_PLAYER_RESPAWN and EV_ALIEN_EVOLVE
2004-01-12* Charge no longer works backwardsTim Angus
* Dragoon pounce numbers fiddled a bit
2003-10-16* Added EV_FALLING to trigger the *falling1.wav soundTim Angus
2003-10-04* Switched Dragoon and Chimera in preparation for wall jumpingTim Angus
* Removed SCA_CANJUMP and replaced with BG_FindJumpMagnitudeForClass * Fixed bug where holding crouch on a non-crouching class distorted speed
2003-09-02* Ladders. Use "surfaceParm ladder" in ladder shadersTim Angus
2003-02-11* All nonsegemented model animations now triggered with the exception of ↵Tim Angus
PAIN[12] * Makefile altered to define __GAME__, __CGAME__ and __UI__
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-01-26Stepping filter for WWTim Angus
2001-10-19License change to OSMLTim Angus
2001-08-07Moved WW smoothing to client side. snarfed glibc acosTim Angus
2001-08-06Makefile uses q3lcc nowTim Angus
2001-06-28Walling toggle fixed for multiple clientsTim Angus
2001-01-08More wall walking fixesTim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus