Age | Commit message (Expand) | Author |
2001-09-15 | Trapper buildable. Other fixes/tweaks | Tim Angus |
2001-09-09 | Remains of medistation, beginnings of bank | Tim Angus |
2001-09-09 | Added skeleton medistation | Tim Angus |
2001-09-09 | Added dcc | Tim Angus |
2001-09-07 | Random pain anim for barricade | Tim Angus |
2001-09-06 | Random assorted stuff | Tim Angus |
2001-08-28 | Ceiling eggs | Tim Angus |
2001-08-26 | Added extra build weapons | Tim Angus |
2001-08-25 | Generalised building more | Tim Angus |
2001-08-25 | Float mines | Tim Angus |
2001-08-22 | Fixed gimbal problems with view smoothing | Tim Angus |
2001-08-18 | Buildable animation in a working state | Tim Angus |
2001-08-12 | Experimental view-skew limitation | Tim Angus |
2001-08-08 | Bugfix in QVM VectorCopy macro | Tim Angus |
2001-08-07 | Moved WW smoothing to client side. snarfed glibc acos | Tim Angus |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus |
2001-07-28 | Saw blade launcher | Tim Angus |
2001-07-16 | STAT_ARMOR now deflection chance | Tim Angus |
2001-07-13 | Minor tweaks to classes before a new build | Tim Angus |
2001-07-13 | Saved a couple of STAT_ indices. Added the pounce and clawing weapon | Tim Angus |
2001-07-10 | Mechanism for locking players in place (for grab weapon) | Tim Angus |
2001-07-08 | Added more alt fire stuff | Tim Angus |
2001-07-05 | Tweaks. Start of alt fire mechanism | Tim Angus |
2001-07-03 | Some restructuring to g_buildable.c and bg_misc.c. Commented g_buildable.c a ... | Tim Angus |
2001-07-03 | Finished new turrets, fixed a few bugs notably the freeze-when-shot-by-turret... | Tim Angus |
2001-07-02 | Added remaining human turret types | Tim Angus |
2001-06-30 | Removed human armour (ie STAT_ARMOR) | Tim Angus |
2001-06-25 | Implemented armour | Tim Angus |
2001-06-23 | Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele... | Tim Angus |
2001-06-20 | Partially finished human economy | Tim Angus |
2001-06-16 | Restructured dynamic menu handling | Tim Angus |
2001-05-06 | More work on the slot system. Generalised the weapon buy function. Added a se... | Tim Angus |
2001-05-04 | Start of a system to limit the upgrades/weapons humans carry at once. Hencefo... | Tim Angus |
2001-04-01 | Added hivemind and associated infacstructure | Tim Angus |
2001-03-28 | Refined power some more. An actual limit is present now. | Tim Angus |
2001-03-25 | Power buildables more or less complete | Tim Angus |
2001-03-22 | Restructured itemFits to be more verbose | Tim Angus |
2001-03-22 | built->takedamage now set to qtrue. Added Reactor and Repeater | Tim Angus |
2001-03-22 | Restructuring of the builables routines. | Tim Angus |
2001-03-21 | Beginnings of a new buildable database system. | Tim Angus |
2001-02-15 | Infesting getting fairly polished. Usual random bugfixes. | Tim Angus |
2001-02-05 | Small event interface bugfix. | Tim Angus |
2001-02-05 | Significantly reogranised how class properties are propogated between client/... | Tim Angus |
2001-02-03 | Added a class database. Refined body spawning | Tim Angus |
2001-02-03 | Changed mcu activation method. Bodies drop to floor. Player model no longer d... | Tim Angus |
2001-02-02 | Changed model precache system. A steaming pile of transnetwork bugfixes. | Tim Angus |
2001-01-07 | license change | Tim Angus |
2001-01-03 | 1.27 upgrade | Tim Angus |
2001-01-03 | im making a right mess of this | Tim Angus |
2001-01-03 | 1.27 import | Tim Angus |