summaryrefslogtreecommitdiff
path: root/src/game/bg_misc.c
AgeCommit message (Collapse)Author
2001-08-28Ceiling eggsTim Angus
2001-08-26Added extra build weaponsTim Angus
2001-08-25Generalised building moreTim Angus
2001-08-25Float minesTim Angus
2001-08-22Fixed gimbal problems with view smoothingTim Angus
2001-08-18Buildable animation in a working stateTim Angus
2001-08-12Experimental view-skew limitationTim Angus
2001-08-08Bugfix in QVM VectorCopy macroTim Angus
2001-08-07Moved WW smoothing to client side. snarfed glibc acosTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-28Saw blade launcherTim Angus
2001-07-16STAT_ARMOR now deflection chanceTim Angus
2001-07-13Minor tweaks to classes before a new buildTim Angus
2001-07-13Saved a couple of STAT_ indices. Added the pounce and clawing weaponTim Angus
2001-07-10Mechanism for locking players in place (for grab weapon)Tim Angus
2001-07-08Added more alt fire stuffTim Angus
2001-07-05Tweaks. Start of alt fire mechanismTim Angus
2001-07-03Some restructuring to g_buildable.c and bg_misc.c. Commented g_buildable.c a ↵Tim Angus
bit better
2001-07-03Finished new turrets, fixed a few bugs notably the ↵Tim Angus
freeze-when-shot-by-turret bug
2001-07-02Added remaining human turret typesTim Angus
2001-06-30Removed human armour (ie STAT_ARMOR)Tim Angus
2001-06-25Implemented armourTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵Tim Angus
release)
2001-06-20Partially finished human economyTim Angus
2001-06-16Restructured dynamic menu handlingTim Angus
2001-05-06More work on the slot system. Generalised the weapon buy function. Added a ↵Tim Angus
sell function.
2001-05-04Start of a system to limit the upgrades/weapons humans carry at once. ↵Tim Angus
Henceforth the 'slot system'
2001-04-01Added hivemind and associated infacstructureTim Angus
2001-03-28Refined power some more. An actual limit is present now.Tim Angus
2001-03-25Power buildables more or less completeTim Angus
2001-03-22Restructured itemFits to be more verboseTim Angus
2001-03-22built->takedamage now set to qtrue. Added Reactor and RepeaterTim Angus
2001-03-22Restructuring of the builables routines.Tim Angus
2001-03-21Beginnings of a new buildable database system.Tim Angus
2001-02-15Infesting getting fairly polished. Usual random bugfixes.Tim Angus
2001-02-05Small event interface bugfix.Tim Angus
2001-02-05Significantly reogranised how class properties are propogated between ↵Tim Angus
client/server. Started on Droid infest mechanism.
2001-02-03Added a class database. Refined body spawningTim Angus
2001-02-03Changed mcu activation method. Bodies drop to floor. Player model no longer ↵Tim Angus
displayed in PM_FREEZE
2001-02-02Changed model precache system. A steaming pile of transnetwork bugfixes.Tim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus