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The server software used for the Der Bunker Tremulous servers.
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bg_misc.c
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Author
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* Simplify some weapon-related code (re r1431)
M. Kristall
2013-01-03
* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t
M. Kristall
2013-01-03
* (bug 5092) Improve ckit repair targeting direction (/dev/humancontroller/)
Christopher Schwarz
2013-01-03
* Add some buffer safety for BG_ParseCSV*List() functions (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* Remove hovel
M. Kristall
2013-01-03
* Refactor emoticon code
M. Kristall
2013-01-03
Gameplay changes
Asa Kravets
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Use binary searching instead of linear searching for many static arrays
M. Kristall
2013-01-03
Balance tweaks
Asa Kravets
2013-01-03
* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some
Tim Angus
2013-01-03
Fix BG_PlayerCanChangeWeapon
Ben Millwood
2013-01-03
Granger FOV increased to advanced's value 80 -> 110
Roman Tetelman
2013-01-03
* Cleanup thirdperson spec code
Christopher Schwarz
2013-01-03
* fix #58, huge thanks to bob, wireddd, and khalsa for helping track down and...
Roman Tetelman
2013-01-03
* ckit no longer has a "don't repair" button (fixes #18)
Roman Tetelman
2013-01-03
* Repeaters cost 2 BP that take away from the main (reactor's) pool.
Ben Millwood
2013-01-03
* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...
Tim Angus
2013-01-03
* s/G_TriggerMenu2/G_TriggerMenuArgs/
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* make zap damage instant
Roman Tetelman
2013-01-03
* make zap display targets beyond 3 and general zap cleanup
Roman Tetelman
2013-01-03
Improvements, fixes, and cleanups to smooth regen
Ben Millwood
2013-01-03
* Give mass driver a small width (5u for now)
Roman Tetelman
2013-01-03
* redo hovel removal in a way that doesn't break log parsers (reported by msk)
Roman Tetelman
2013-01-03
* fix for not being able to sell ckit while repairing (fixes #21)
Roman Tetelman
2013-01-03
* remove hovel (fixes #26) (todo: go back and actually remove the code)
Roman Tetelman
2013-01-03
* Remove another pointless va()
M. Kristall
2013-01-03
* Remove SS_INFESTING and PM_SPINTERMISSION since they were not used
Ben Millwood
2013-01-03
* missing eventnames and extra DEBUGNAME things
Ben Millwood
2013-01-03
* Add BG_EventName and use it to simplify a series of debugging messages
Ben Millwood
2013-01-03
* Handle some broken admin.dat files the same as before
M. Kristall
2013-01-03
* Added improved team join messages (original patch thanks to peoro)
Christopher Schwarz
2013-01-03
* Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS
Ben Millwood
2013-01-03
* (bug 3742) BG_ParseCSVBuildableList uses wrong parse function
Tim Angus
2013-01-03
* add variable width to emoticons support. In addition to being a
Tony J. White
2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* (bug 3595) /sell upgrades doesn't change player model for battlesuit
M. Kristall
2013-01-03
* add a new function BG_PrimaryWeapon() that returns the "primary"
Tony J. White
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Fix a couple more places where files might not be closed (bug 3554)
M. Kristall
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Merge ioq3-r1272
Tim Angus
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
Tweaks
Asa Kravets
2013-01-03
Put MN_H_NOENERGYAMMOHERE back.
Michael Levin
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
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