Age | Commit message (Collapse) | Author |
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(/dev/humancontroller)
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* Require buildable names instead of buildnums in layouts
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* Remove some redundant code
* Make an error non-fatal
* Formatting fixes
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* Marauder (both) air acceleration increased 2.0 -> 3.0
* Flamer damage reduced 25/12 -> 20/10
* Flamer ammo increased 150 -> 200
* Dragoon base pounce range increased 40 -> 48
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* increased goon repeat 700 -> 900
* increased advanced goon repeat 600 -> 800
* increased goon (both) pounce charge time 700 -> 900
* increased tyrant repeat 750 -> 800
* decreased hive health 175 -> 125
* swapped prices of flamer and prifle
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clients receiving a config string
* Move BG_ClientList* to Com_ClientList*
* Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES
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- Remove the temporary manual override cvars
- Bring back cg_thirdpersonangle by request even though it's only useful in non-gameplay cases
- Move thirdperson view offset values to classconfigs where they belong
- Attempt once again to fix cg_thirdpersonpitchfollow
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and fix this
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* By default, repeater BP queue return is instant
* Repeaters can be built at stage 1
* Increase the alien build point and build queue time defaults by 50%
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BG_(Un)PackEntityNumbers
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* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/
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* Remove version determining code from makefile since it has to walk 300
revisions every compile and produces incorrect results anyway
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* Store player class regeneration rates as floats
* Only calculate regen modifier once if replenishing multiple health
points simultaneously
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* Fix event names in bg_misc.c (was making debugging difficult)
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* g_adminNameProtect is now properly disabled when 0
* Do not remove admins with negative levels (if any such levels exist)
* Fix admin level name alignment in !listplayers and !listadmins
* Fix some !showbans regressions
+ !showbans -1 was showing the last two bans
+ !showbans -1 was not working with only 1 ban
* Fix a ptr error message
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* Merge SS_WALLCLIMBINGCEILING and EF_WALLCLIMBCEILING
* Remove ui_emoticons, using the value of cg_emoticons for both contexts.
* Add PM_Paralyzed() to get rid of all the silly >= PM_DEAD comparisons
* Don't allow players to taunt while dead
* Fix full ammo check in reload (oops)
* Fiddle with bg_lib.h _MAX/_MIN defines, fix min(), add [u]intX_t typedefs
* Remove non-functional cgame command (thanks Amanieu for spotting)
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* Correct crouch check in ClientTimerActions
* Ensure animation togglebit on buildables is only used once per frame
(bug 3377)
* Make G_FloodLimited more robust and with a pointlessly informative
return value
* Add a brief comment to the G_SayArg* functions to explain their purpose,
which wasn't at all clear to me until I experimented with them
* Remove more redundant va()s
* Remove an unused variable and associated functions that were causing a
compiler warning
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* Make G_TeamName BG_TeamName and use it in cgame for team change messages
* Don't use an event for team change notification since clients already know
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* Uses a proper events-system message interpreted by cgame
* Includes notification of leaving teams instead of just joining them
* These messages are also now logged to games.log and the server console
* Minor cleanups of cmd_team_f
* /team human*, /team alien*, and /team spec* now join those teams, since those are specific enough and people seemed to have a difficult time figuring out /team spectate
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* Testing patch to fix ready mask
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(foruses@gmail.com)
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.tga in the /emoticons/ dir of fs_game, emoticon file names need
to end with "_{WIDTH}x1.tga". For example, /emoticons/dretch_1x1.tga
(square) or /emoticons/rifle_2x1.tga (double-wide)
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/emoticons/dretch.tga inline with text)
* emoticons are square .tga images placed in the /emoticons dir of fs_game
* emoticons should probably be 64x64 to look nice
* g_emoticonsAllowedInNames (default ON) is an optional server setting to
prevent players from using them in names
* emoticons can be escaped by prefixing with an additional [
* cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing
of emoticons in ui or cgame contexts respectively
* fix color code continuation on wrapped lines
* prefix all wrapped lines with a space to prevent chat shenanigans
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(Ben Millwood)
* (bug 3599) adminLevel can be wrong
* Reorder *Attributes_t arrays to match corresponding enums
* Simplify BG_Buildable, BG_Class, BG_Weapon, and BG_Upgrade
* Remove a couple unnecessary config string hacks
* !unmute was saying !mute in some messages
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weapon in a player's inventory
* when changing classes by buying/selling bsuit, keep pers.classSelection
in sync
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BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
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* Fix off-by-one errors and some gcc warnings
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* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR)
* s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/
* s/pClass_t/class_t/
* s/PERS_TEAM/PERS_SPECSTATE/
* s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
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