Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-02-03 | * Fix to SCA_NOFOOTSTEPS | Tim Angus | |
2003-01-25 | * Random bug fixes | Tim Angus | |
* Random balance tweaks | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-21 | * Model scale implemented for classes | Tim Angus | |
* Vastly improved rendering of player models on walls * Minor alterations to third person camera * Removed some redundant EF_ flags * Removed red alien dlight | |||
2002-08-19 | * Slowblob implemented (WP_POUNCE_UPG) | Tim Angus | |
* Generalised starting weapon mechanism * Alien booster restores ammo and a 30 second delay | |||
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus | |
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-06-21 | Weapon additions??? | Tim Angus | |
2002-04-06 | Jetpack sounds and graphics | Tim Angus | |
2002-04-04 | New jetpack | Tim Angus | |
2002-03-04 | The real bugfix to cg_wwFollow not being persistant | Tim Angus | |
2002-02-17 | Added cg_wwFollow and fixed a subtle bug in the process | Tim Angus | |
2002-01-26 | Added chunk removed in error | Tim Angus | |
2002-01-26 | TA HUD stuff | Tim Angus | |
2002-01-26 | Stepping filter for WW | Tim Angus | |
2002-01-13 | Staging transitions. Battpack. Half jetpack | Tim Angus | |
2002-01-09 | A bunch of stuff | Tim Angus | |
2002-01-06 | Purged some more weapons code. | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-12-24 | Alien Hovel | Tim Angus | |
2001-12-22 | Bug fixes to droid->alien conversion :) | Tim Angus | |
2001-10-26 | Fix for stupid WW bug | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-10-12 | Tesla Gen and effects | Tim Angus | |
2001-09-25 | Added 2 experimental weapons | Tim Angus | |
2001-09-19 | More integration of TA UI stuff | Tim Angus | |
2001-09-15 | Trapper tweaks | Tim Angus | |
2001-09-15 | Trapper buildable. Other fixes/tweaks | Tim Angus | |
2001-08-26 | Added extra build weapons | Tim Angus | |
2001-08-12 | Experimental view-skew limitation | Tim Angus | |
2001-08-09 | SURF_NOIMPACT->SURF_SLICK | Tim Angus | |
2001-08-08 | Removed redundant call to PM_UpdateViewAngles | Tim Angus | |
2001-08-08 | Enabled strafe transitions | Tim Angus | |
2001-08-08 | Bugfix in QVM VectorCopy macro | Tim Angus | |
2001-08-07 | Moved WW smoothing to client side. snarfed glibc acos | Tim Angus | |
2001-08-06 | Makefile uses q3lcc now | Tim Angus | |
2001-08-06 | FINALLY fixed wall walking to handle the general case properly | Tim Angus | |
2001-08-06 | FINALLY fixed wall walking to handle the general case properly | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-29 | Corpse ownership | Tim Angus | |
2001-07-28 | Saw blade launcher | Tim Angus | |
2001-07-18 | Fiddled alt fire a bit | Tim Angus | |
2001-07-13 | Saved a couple of STAT_ indices. Added the pounce and clawing weapon | Tim Angus | |
2001-07-10 | Mechanism for locking players in place (for grab weapon) | Tim Angus | |