Age | Commit message (Expand) | Author |
2002-01-06 | Purged some more weapons code. | Tim Angus |
2002-01-04 | DCC dependancies | Tim Angus |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus |
2001-12-31 | Hovel updates | Tim Angus |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus |
2001-12-24 | Booster | Tim Angus |
2001-12-24 | Alien Hovel | Tim Angus |
2001-12-22 | Bug fixes to droid->alien conversion :) | Tim Angus |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus |
2001-12-21 | More of the menus are dynamically sourced | Tim Angus |
2001-12-18 | Got rid of bg_itemlist buildables. Refactored buildable spawning | Tim Angus |
2001-12-17 | Added check for ceiling building. Fixed missing menu bug | Tim Angus |
2001-11-18 | Changes to building code to facilitate WW builder | Tim Angus |
2001-10-19 | License change to OSML | Tim Angus |
2001-10-17 | Starcraft style building inprogress | Tim Angus |
2001-10-12 | Tesla Gen and effects | Tim Angus |
2001-10-07 | Random disorganised edits over freshers week :) | Tim Angus |
2001-09-25 | Added 2 experimental weapons | Tim Angus |
2001-09-23 | Random tweaks | Tim Angus |
2001-09-19 | More integration of TA UI stuff | Tim Angus |
2001-09-15 | Trapper tweaks | Tim Angus |
2001-09-15 | Trapper buildable. Other fixes/tweaks | Tim Angus |
2001-09-10 | Remains of bank, metal gibs for buildables | Tim Angus |
2001-09-09 | Remains of medistation, beginnings of bank | Tim Angus |
2001-09-09 | Added skeleton medistation | Tim Angus |
2001-09-09 | Added dcc | Tim Angus |
2001-09-06 | Random assorted stuff | Tim Angus |
2001-08-28 | Ceiling eggs | Tim Angus |
2001-08-26 | Added extra build weapons | Tim Angus |
2001-08-25 | Stupid fix | Tim Angus |
2001-08-25 | Generalised building more | Tim Angus |
2001-08-25 | Float mines | Tim Angus |
2001-08-22 | Lens flares :) | Tim Angus |
2001-08-19 | Buildable points now configurable via worldspawn | Tim Angus |
2001-08-18 | Buildable animation in a working state | Tim Angus |
2001-08-17 | Animated map object entity | Tim Angus |
2001-08-15 | spriter now triggers on and off, couple of spawnflags | Tim Angus |
2001-08-15 | Added spriter - simple particle engine for mappers | Tim Angus |
2001-08-12 | Preliminary buildable animation list | Tim Angus |
2001-08-07 | Moved WW smoothing to client side. snarfed glibc acos | Tim Angus |
2001-08-06 | FINALLY fixed wall walking to handle the general case properly | Tim Angus |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus |
2001-07-28 | Saw blade launcher | Tim Angus |
2001-07-25 | QVM based MP3 player :) | Tim Angus |
2001-07-13 | Saved a couple of STAT_ indices. Added the pounce and clawing weapon | Tim Angus |
2001-07-10 | Mechanism for locking players in place (for grab weapon) | Tim Angus |
2001-07-08 | Added more alt fire stuff | Tim Angus |
2001-07-05 | Tweaks. Start of alt fire mechanism | Tim Angus |
2001-07-03 | Some restructuring to g_buildable.c and bg_misc.c. Commented g_buildable.c a ... | Tim Angus |
2001-07-02 | Added remaining human turret types | Tim Angus |