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The server software used for the Der Bunker Tremulous servers.
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bg_public.h
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2001-09-09
Added skeleton medistation
Tim Angus
2001-09-09
Added dcc
Tim Angus
2001-09-06
Random assorted stuff
Tim Angus
2001-08-28
Ceiling eggs
Tim Angus
2001-08-26
Added extra build weapons
Tim Angus
2001-08-25
Stupid fix
Tim Angus
2001-08-25
Generalised building more
Tim Angus
2001-08-25
Float mines
Tim Angus
2001-08-22
Lens flares :)
Tim Angus
2001-08-19
Buildable points now configurable via worldspawn
Tim Angus
2001-08-18
Buildable animation in a working state
Tim Angus
2001-08-17
Animated map object entity
Tim Angus
2001-08-15
spriter now triggers on and off, couple of spawnflags
Tim Angus
2001-08-15
Added spriter - simple particle engine for mappers
Tim Angus
2001-08-12
Preliminary buildable animation list
Tim Angus
2001-08-07
Moved WW smoothing to client side. snarfed glibc acos
Tim Angus
2001-08-06
FINALLY fixed wall walking to handle the general case properly
Tim Angus
2001-08-03
1.29h upgrade.. oooo particles hehehehehehe
Tim Angus
2001-07-28
Saw blade launcher
Tim Angus
2001-07-25
QVM based MP3 player :)
Tim Angus
2001-07-13
Saved a couple of STAT_ indices. Added the pounce and clawing weapon
Tim Angus
2001-07-10
Mechanism for locking players in place (for grab weapon)
Tim Angus
2001-07-08
Added more alt fire stuff
Tim Angus
2001-07-05
Tweaks. Start of alt fire mechanism
Tim Angus
2001-07-03
Some restructuring to g_buildable.c and bg_misc.c. Commented g_buildable.c a ↵
Tim Angus
bit better
2001-07-02
Added remaining human turret types
Tim Angus
2001-06-30
Hopefully finally fixed precaching mechanism
Tim Angus
2001-06-30
Partially implemented poisoning
Tim Angus
2001-06-30
Fiddled WP_VENOM to auto attack
Tim Angus
2001-06-23
Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵
Tim Angus
release)
2001-06-21
Upgrades now cost material.
Tim Angus
2001-06-20
Partially finished human economy
Tim Angus
2001-06-16
Restructured dynamic menu handling
Tim Angus
2001-05-06
More work on the slot system. Generalised the weapon buy function. Added a ↵
Tim Angus
sell function.
2001-05-04
Start of a system to limit the upgrades/weapons humans carry at once. ↵
Tim Angus
Henceforth the 'slot system'
2001-04-27
Abstracted the buildable renderer a bit and added preliminary animation routines
Tim Angus
2001-04-01
Added hivemind and associated infacstructure
Tim Angus
2001-03-31
Added to and reorganised menus
Tim Angus
2001-03-29
Fixed a couple of power bugs. Implemented a client side power meter.
Tim Angus
2001-03-28
Refined power some more. An actual limit is present now.
Tim Angus
2001-03-25
Power buildables more or less complete
Tim Angus
2001-03-24
Beginnings of a power system for the humans
Tim Angus
2001-03-23
Added simple dialog boxes to build errors
Tim Angus
2001-03-22
Restructured itemFits to be more verbose
Tim Angus
2001-03-22
built->takedamage now set to qtrue. Added Reactor and Repeater
Tim Angus
2001-03-22
Restructuring of the builables routines.
Tim Angus
2001-03-21
Beginnings of a new buildable database system.
Tim Angus
2001-02-15
Infesting getting fairly polished. Usual random bugfixes.
Tim Angus
2001-02-05
Significantly reogranised how class properties are propogated between ↵
Tim Angus
client/server. Started on Droid infest mechanism.
2001-02-03
Added a class database. Refined body spawning
Tim Angus
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