Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-13 | * Code support for the "new" huds | Tim Angus | |
2003-03-29 | * Rewrote the weapon loader to reference a set of weapon.cfg files | Tim Angus | |
* Removed the code deprecated by the above change * Fixed a typo in tremulous.h | |||
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus | |
* Finished code support for new armoury menu | |||
2003-03-21 | * Eggs regenerate faster | Tim Angus | |
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy | |||
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus | |
* Patch before this introduced nearby object for corpses | |||
2003-02-11 | * All nonsegemented model animations now triggered with the exception of ↵ | Tim Angus | |
PAIN[12] * Makefile altered to define __GAME__, __CGAME__ and __UI__ | |||
2003-02-10 | * Nonsegemented model system now animated - partially | Tim Angus | |
2003-02-09 | * Started construction of a new model format, similar to Q2's | Tim Angus | |
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus | |
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws | |||
2003-01-25 | * Random bug fixes | Tim Angus | |
* Random balance tweaks | |||
2002-11-18 | * Tweakage of values | Tim Angus | |
* Sorted out hud selection code * Wall walk smoothes now performed in the correct order (d'oh) * Fixed bug involving human credit | |||
2002-09-23 | * Fixed build timer bug | Tim Angus | |
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?) | |||
2002-09-19 | * Cleaned up redundant events | Tim Angus | |
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus | |
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds | |||
2002-08-22 | * Renamed misc_lens_flare to misc_light_flare and improved it | Tim Angus | |
2002-08-21 | * Model scale implemented for classes | Tim Angus | |
* Vastly improved rendering of player models on walls * Minor alterations to third person camera * Removed some redundant EF_ flags * Removed red alien dlight | |||
2002-08-19 | * Slowblob implemented (WP_POUNCE_UPG) | Tim Angus | |
* Generalised starting weapon mechanism * Alien booster restores ammo and a 30 second delay | |||
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus | |
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus | |
2002-08-13 | * Added ownerdrawn FPS, timer, snapshots and lagometer | Tim Angus | |
* Fixed bugs in selection after buying/selling upgrades | |||
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus | |
2002-08-09 | * Human repair ability | Tim Angus | |
* Alien buildable regeneration * Alien class regeneration | |||
2002-08-08 | * Display of buildable health and power status | Tim Angus | |
2002-08-07 | * "deconstruct" command to destroy buildables without damage | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-06-25 | Zap now seperate from Tesla | Tim Angus | |
2002-06-24 | Better off3u directzap | Tim Angus | |
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus | |
2002-06-22 | Las Gun and Pain Saw | Tim Angus | |
2002-06-21 | Weapon additions??? | Tim Angus | |
2002-04-04 | New jetpack | Tim Angus | |
2002-04-01 | Partial infopanes implementation | Tim Angus | |
2002-03-26 | LEs now zsorted. Tweaks to flamer effect | Tim Angus | |
2002-03-25 | Ammo upgrade packages | Tim Angus | |
2002-03-25 | Client side flamer effects | Tim Angus | |
2002-03-22 | Hud per class specified in bg_misc.c. Skin entry in class db now honoured | Tim Angus | |
2002-03-20 | Improved organ storing | Tim Angus | |
2002-03-04 | The real bugfix to cg_wwFollow not being persistant | Tim Angus | |
2002-03-04 | Organ bank | Tim Angus | |
2002-02-17 | Added cg_wwFollow and fixed a subtle bug in the process | Tim Angus | |
2002-02-16 | Alien sense updates, among other things | Tim Angus | |
2002-02-09 | Booster. Alien Sense | Tim Angus | |
2002-01-27 | Instant credits for humans. Corpse's now disappear and change ownership over ↵ | Tim Angus | |
time. | |||
2002-01-26 | Stepping filter for WW | Tim Angus | |