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The server software used for the Der Bunker Tremulous servers.
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bg_public.h
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Author
2003-06-13
* Code support for the "new" huds
Tim Angus
2003-03-29
* Rewrote the weapon loader to reference a set of weapon.cfg files
Tim Angus
2003-03-23
* Serverside menu triggering now uses server commands for increased reliability
Tim Angus
2003-03-21
* Eggs regenerate faster
Tim Angus
2003-02-14
* Fixed the huge gaping bugs in the battlesuit model switching
Tim Angus
2003-02-11
* All nonsegemented model animations now triggered with the exception of PAIN...
Tim Angus
2003-02-10
* Nonsegemented model system now animated - partially
Tim Angus
2003-02-09
* Started construction of a new model format, similar to Q2's
Tim Angus
2003-02-03
* Makefile edit to include menudef.h in ctags
Tim Angus
2003-01-25
* Random bug fixes
Tim Angus
2002-11-18
* Tweakage of values
Tim Angus
2002-09-23
* Fixed build timer bug
Tim Angus
2002-09-19
* Cleaned up redundant events
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-10
* Cleanup of cg_local.h and side-effects
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2002-09-02
* Bug fixes to TA console
Tim Angus
2002-08-28
* Poison cloud WP_GRAB_CLAW_UPG server and client side
Tim Angus
2002-08-24
* Added regeneration aura for highest alien class
Tim Angus
2002-08-22
* Renamed misc_lens_flare to misc_light_flare and improved it
Tim Angus
2002-08-21
* Model scale implemented for classes
Tim Angus
2002-08-19
* Slowblob implemented (WP_POUNCE_UPG)
Tim Angus
2002-08-19
* Brought hand-to-hand grabbing back for WP_GRAB_CLAW
Tim Angus
2002-08-16
* Emergency commit - fileserver dying :/
Tim Angus
2002-08-13
* Added ownerdrawn FPS, timer, snapshots and lagometer
Tim Angus
2002-08-09
* Removal of Q3A armor[sic] system - freed up a STAT_ in the process
Tim Angus
2002-08-09
* Human repair ability
Tim Angus
2002-08-08
* Display of buildable health and power status
Tim Angus
2002-08-07
* "deconstruct" command to destroy buildables without damage
Tim Angus
2002-07-29
* Scoreboard
Tim Angus
2002-06-25
Zap now seperate from Tesla
Tim Angus
2002-06-24
Better off3u directzap
Tim Angus
2002-06-24
Integrated wolfenstein trails stuff
Tim Angus
2002-06-22
Las Gun and Pain Saw
Tim Angus
2002-06-21
Weapon additions???
Tim Angus
2002-04-04
New jetpack
Tim Angus
2002-04-01
Partial infopanes implementation
Tim Angus
2002-03-26
LEs now zsorted. Tweaks to flamer effect
Tim Angus
2002-03-25
Ammo upgrade packages
Tim Angus
2002-03-25
Client side flamer effects
Tim Angus
2002-03-22
Hud per class specified in bg_misc.c. Skin entry in class db now honoured
Tim Angus
2002-03-20
Improved organ storing
Tim Angus
2002-03-04
The real bugfix to cg_wwFollow not being persistant
Tim Angus
2002-03-04
Organ bank
Tim Angus
2002-02-17
Added cg_wwFollow and fixed a subtle bug in the process
Tim Angus
2002-02-16
Alien sense updates, among other things
Tim Angus
2002-02-09
Booster. Alien Sense
Tim Angus
2002-01-27
Instant credits for humans. Corpse's now disappear and change ownership over ...
Tim Angus
2002-01-26
Stepping filter for WW
Tim Angus
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