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path: root/src/game/bg_public.h
AgeCommit message (Collapse)Author
2001-06-21Upgrades now cost material.Tim Angus
2001-06-20Partially finished human economyTim Angus
2001-06-16Restructured dynamic menu handlingTim Angus
2001-05-06More work on the slot system. Generalised the weapon buy function. Added a ↵Tim Angus
sell function.
2001-05-04Start of a system to limit the upgrades/weapons humans carry at once. ↵Tim Angus
Henceforth the 'slot system'
2001-04-27Abstracted the buildable renderer a bit and added preliminary animation routinesTim Angus
2001-04-01Added hivemind and associated infacstructureTim Angus
2001-03-31Added to and reorganised menusTim Angus
2001-03-29Fixed a couple of power bugs. Implemented a client side power meter.Tim Angus
2001-03-28Refined power some more. An actual limit is present now.Tim Angus
2001-03-25Power buildables more or less completeTim Angus
2001-03-24Beginnings of a power system for the humansTim Angus
2001-03-23Added simple dialog boxes to build errorsTim Angus
2001-03-22Restructured itemFits to be more verboseTim Angus
2001-03-22built->takedamage now set to qtrue. Added Reactor and RepeaterTim Angus
2001-03-22Restructuring of the builables routines.Tim Angus
2001-03-21Beginnings of a new buildable database system.Tim Angus
2001-02-15Infesting getting fairly polished. Usual random bugfixes.Tim Angus
2001-02-05Significantly reogranised how class properties are propogated between ↵Tim Angus
client/server. Started on Droid infest mechanism.
2001-02-03Added a class database. Refined body spawningTim Angus
2001-02-02Changed model precache system. A steaming pile of transnetwork bugfixes.Tim Angus
2001-01-30I can't rememberTim Angus
2001-01-27Ugh, haven't done this in weeks. Um. New creep system, half built new ↵Tim Angus
torchlight and the usual assortment of bug fixes.
2001-01-15Half-done revamping defmenus; bug fixes;MCUTim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus