Age | Commit message (Collapse) | Author |
|
* Other assorted changes
|
|
* Reduced range and repeat rate of chimera lightning
* Medistats now heal booster poison
* Hydra gas now requires a LOS to work
|
|
* Chimera lightning bug fixed and damage increased
* Splashdamage on turrets increased
* Dragoon barbs do more damage and regenerate
* Kill command is cancellable
* "buy ammo" now works with energy weapons
* Dragoon weakened slightly
* Humans speed increased
* Reactor health increased
* Base attack warning for spawns as well as reactor
|
|
|
|
now prevent building on a surface, whereas surfaceparms "nobuild",
"noalienbuild" and "nohumanbuild" now prevent building within the confines of
a brush they're applied to.
* Buildables now trigger trigger_multiples and trigger_hurts
* Buildables don't trigger doors
|
|
|
|
|
|
* Spawns that are interfered with plats now suicide
* Fixed spectator scrolling colour screwup
|
|
* Hitting K_ENTER when a listbox has focus now invokes its doubleClick handler
* You can't use objects when dead any longer
* Team change broadcast message fixed
|
|
* Possibly fixed the spectator scrolling not working
* Spawn queue position is now displayed when queued
* Pressing BUTTON_ATTACK removes the client from the spawn queue
|
|
* Raised turret effectiveness again
* Raised human weapon damage by 5%
* Refactored buildable rendering code
* Buildable rendering now falls back to a box trace when a cap trace misses
* Human ckit can't repair destroyed buildables
* Human reactor strengthened by 50%
|
|
* Added code for reload binding
* Turrents now give up an out of range target
* Reactor cannot be used once destroyed
* Reduced effectiveness of acid tube, turret and hive
* Raised advanced build times
* Reduced overall alien damage slightly
* Raised mofo health (again)
* Raised dragoon projectile damage
|
|
* Spawn queues
|
|
* Medistat now only heals one at a time
* Alien blood never red now
* Scaled down build points, hud now shows actual value
* Added a "width" parameter to every melee attack
* Added "sell weapons" and "sell upgrades" commands
* Reduced pulse rifle strength a bit
|
|
|
|
* Shadow is now rendered on walls as well as the ground
* Buildables are now vulnerable in the prebuild stage
* Alien buildables take longer to build
* A bunch of other stuff
|
|
* Added an option to disable build warnings
* Added MN_H_NOTPOWERED
|
|
* Created a general buildable think function
* Fixed the post armoury weapon selection for real
* Balance tweaks
* A pile of other crap
|
|
* Decreased door trigger size again
* Creep is now triggered by s.time instead of events
* Added CVAR_CHEAT cg_drawBBOX to show the bounding boxes of some entities
* Prevent sprinting if BUTTON_WALK is down
* Increased sprint drain rate
* Client spawning code unified with buildable validation code
* Spawns are now testing for validity before they are built
|
|
* Implemented dynamic stage boundaries
* A shedload of balance tweaks
* Inevitably other stuff that I've forgotten whilst SF CVS has been down
|
|
* Rewroted the hovel block testing code to be cleaner and work better
|
|
* First frame of the buildable is now set before the construction animation
* Fixed a secondary buildable animation bug
|
|
* Fixed the broken buildables bug for real this time (fingers crossed)
* Disabled firing modes for destroyed buildables
|
|
* Crosshair names (re)implemented
* Mofo attack anims randomised
* Mofo charge anim triggered
* Switched the order of the spawn menus
* Stamina no longer interferes with the jet pack
|
|
* Synced MOD_ and EV_ lists
* Removed "devmap" command from map rotation system
* Increased soldier bite damage to 50
* Reduced price of light armour to 70
* Added visibility tests to the hive and acid tube
* Some other stuff
|
|
* Removed some debug messages
* Severely cut down on static memory usage (130Mb)
|
|
* Acid tube effect is now particle system powered
* Disabled hitSound
* Sound other random tidyups
|
|
* Close to zero weapon specific client side code now remains
* Poison cloud effect now uses new particle system
* Fixed a couple of bugs in the particle system
|
|
* Added the server side stuff for the hive
|
|
* Usable buildable icon is only displayed on reactors and repeaters if you have
an energy weapon
|
|
* Removed unnecessary enitity relinks in g_buildable.c
|
|
|
|
|
|
prevented via shader
|
|
|
|
* Buildable weapons now have their effects properly applied
|
|
* Refactored and improved MG Turret AI
* DCC now increases speed of MG turrets and coordinates attacks
|
|
* Sounds for repairing stuff
* Fixed a buildable animation bug
* Added G_BroadcastEvent
|
|
* Remaining MOD_s added
* Added WP_MGTURRET to split to mgturret from the rifle
* Buildable weapons now use weapon lights and flash sounds etc
* Fixed turret oscillation bug
|
|
hindsight) and replaced with an entityState_t based approach
|
|
* Added logging MOD_s
* Exchanged ping and PB columns in server join menu
* Removed debug spraff from server browser
|
|
|
|
* A few cleanups here and there
* Bye bye cg_creep.c
|
|
|
|
|
|
* Client side creep significantly reworked
* MinNormal is actually tested for now
* Overmind no longer attacks after dying
* Some internal hivemind->overmind confusion fixups
|
|
* EV_NEXT_WEAPON event now only triggers on the correct client
* Creep slowdown totally reworked, it's now predicted and might actually work
* Listboxes now have their selection set to 0 whenever displayed
|
|
bizarre bug"
|
|
* Finished code support for new armoury menu
|
|
* Human weapons stronger
* Radically changed the alien evolution process
* Buy menu now only shows things you are able to buy
|