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The server software used for the Der Bunker Tremulous servers.
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g_buildable.c
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Author
2007-02-13
* (bug 3021) allow building "on top of" existing marked buildables when
Tony J. White
2007-02-10
* (bug 2989) only let the overmind nag one time about needing spawns if there
Tony J. White
2007-01-03
* (bug 2996) better support for using "!" commands when g_admin is
Tony J. White
2006-12-31
* (bug 2973) added a special name for the map's built-in layout "*BUILTIN*"
Tony J. White
2006-12-30
* (bug 2960) Pain indication no longer displayed during intermission
Tim Angus
2006-12-29
* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )
Tony J. White
2006-12-29
* (bug 2926) Tesla range reduced to sphere, instead of cube
Tim Angus
2006-12-29
* Move marked deconstruction variables into level_locals_t
Tim Angus
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-12-09
* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged
Tony J. White
2006-12-09
* (bug 2790) prevent a hovel from dying more than once.
Tony J. White
2006-11-03
* (bug 2909) buildable deconstruct/destroy team notification and log messages
Tony J. White
2006-10-09
* (bug 2845) when overmind is killed under certain circumstances, buildings
Tony J. White
2006-09-14
* (bug 2952) repeaters could be built in some powered zones (Martin Doucha)
Tony J. White
2006-09-05
Bug 2848
Tony J. White
2006-04-22
* Fix to an uninitialised variable (from tjw)
Tim Angus
2006-01-18
* Changed order of build errors
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-17
* Fixed a silly bug with using the reactor/repeater
Tim Angus
2005-10-15
* Increased Tesla damage frequency
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-03
* Weapon switch forced when buying a weapon/ammo
Tim Angus
2005-07-31
* Removed anticamp code
Tim Angus
2005-07-30
* Trapper targetting bug should be fixed/occur less frequently
Tim Angus
2005-07-23
* Added some code to complain if com_hunkMegs is set too low
Tim Angus
2005-07-22
* Added a report of which stages each team had reached to the intermission sc...
Tim Angus
2005-07-19
* Added a sound to buying ammo
Tim Angus
2005-07-18
* Repeater is now free
Tim Angus
2005-07-14
* "sell weapons" now respects the build timer
Tim Angus
2005-07-02
* Turrets can now be grabbed by lev1s, which slows them down
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2005-01-30
* Slow release frags/credit
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-10-10
* Heavily revised alien frag sharing
Tim Angus
2004-10-02
* Fixed Who's uncreation bug
Tim Angus
2004-08-20
* Slowed lasgun down
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-06-01
* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"
Tim Angus
2004-05-16
* Fixed the gigantic spawn queue fuck up
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-03-25
* Fixed particle system infinite loop bug in trem2
Tim Angus
2004-03-19
* Fixed TA listbox bug where user could select beyond the length of the list
Tim Angus
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