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path: root/src/game/g_buildable.c
AgeCommit message (Expand)Author
2013-01-03* Fix death detection on medistation heal (bug 3981)Ben Millwood
2013-01-03* Increase repeater cost from 2 to 4Ben Millwood
2013-01-03* fix misleading commentRoman Tetelman
2013-01-03Remove repeater overlap prevention codeBen Millwood
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood
2013-01-03show the BP of the main / reactor zone by defaultBen Millwood
2013-01-03* Repeaters cost 2 BP that take away from the main (reactor's) pool.Ben Millwood
2013-01-03Display 0 BP during SDBen Millwood
2013-01-03Don't unpower more than the BP a power source can supply correctlyBen Millwood
2013-01-03The reactor can only power as much BP as it can hold, and marked unpowered bu...Ben Millwood
2013-01-03Fixes to alien BP counting and markdeconBen Millwood
2013-01-03Queue BP when incomplete buildables are destroyedBen Millwood
2013-01-03Fix some bugs with Zone BPBen Millwood
2013-01-03Zone BP updates, and a minor bug fixBen Millwood
2013-01-03Queue buildpoints in main zone and unpowered buildablesBen Millwood
2013-01-03Minor cleanups to zone bpBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03* Restructure G_WideTrace a bitTim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Fix mem leak in G_LayoutLoad() (thanks Byron Johnson)Christopher Schwarz
2013-01-03* Fix the order of the arguments to APropHovel_Blocked so that it's not compl...Christopher Schwarz
2013-01-03* Fix for building spawns over marked buildables (fixes #14)Roman Tetelman
2013-01-03* (bug 3607) Hopefully fix the remaining hovel issuesM. Kristall
2013-01-03* redo hovel removal in a way that doesn't break log parsers (reported by msk)Roman Tetelman
2013-01-03Removing some unused variables and functionsBen Millwood
2013-01-03Smooth regenerationBen Millwood
2013-01-03* release build points from structures killed by deconstructed eggs instantlyRoman Tetelman
2013-01-03* Make medistation remove poison from all players that come in contact with itRoman Tetelman
2013-01-03* remove hovel (fixes #26) (todo: go back and actually remove the code)Roman Tetelman
2013-01-03I am a proper noob.Ben Millwood
2013-01-03BP Queuing systemBen Millwood
2013-01-03* allow repeaters to be built in range of the reactor (but not other repeaters)Roman Tetelman
2013-01-03* Allow boosters to give poison within the first 30 seconds of the gameBen Millwood
2013-01-03 * Add BG_EventName and use it to simplify a series of debugging messagesBen Millwood
2013-01-03* Add functions G_TeamName and G_TeamFromStringM. Kristall
2013-01-03* (bug 3606) Partial fix for this bug: spawns explode when near other buildablesChristopher Schwarz
2013-01-03* (bug 2965) Strip colour codes from log messages (Ben Millwood)M. Kristall
2013-01-03* players dying to structures no longer give full credit towards stagesRoman Tetelman
2013-01-03* (bug 3629) OB1/buffer overflow (Azrael07)M. Kristall
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2013-01-03* (bug 3057) Granger breaks under certain conditions (Risujin)M. Kristall
2013-01-03New build error and corresponding menu for attempted deconstruction of the la...Ben Millwood
2013-01-03Quashed a pair of warnings.Michael Levin
2013-01-03* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)Michael Levin
2013-01-03* (bug 3480) A reactor that has not yet exploded still gives power (benmachine)Tim Angus
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin