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path: root/src/game/g_buildable.c
AgeCommit message (Expand)Author
2013-01-03* Fix "overmind has awakened" CP from being sent at the incorrect timeChristopher Schwarz
2013-01-03* Indentation fixChristopher Schwarz
2013-01-03Centerprint message for Overmind awakening (thanks Lakitu7)Asa Kravets
2013-01-03* Fix the search cache in G_Reactor and G_OvermindBen Millwood
2013-01-03* (bug 4382) Allow marked repeater BP to be recovered for use whenJohn Ellis
2013-01-03* (bug 4638) Fix behavior of structure power when moving the reactor into rep...Christopher Schwarz
2013-01-03* (bug 3291) Add /buildlog and /revert commands to combat grief building (Und...Christopher Schwarz
2013-01-03* When a buildable is killed by the egg spawn bbox hax (building something to...Christopher Schwarz
2013-01-03* Fix the instant-return of BP from TKs of Repeaters (Rezyn)Christopher Schwarz
2013-01-03* Exempt MOD_NOCREEP and MOD_REPLACE from being affected by g_friendlyBuildab...Christopher Schwarz
2013-01-03* Queue BP according to the proportion of damage that came from not-friendly-...Christopher Schwarz
2013-01-03* (bug 4573) Use markdecon (instant of instant-decon) when buildings are unpo...Christopher Schwarz
2013-01-03* (bug 3243) /notarget cheat extended to buildables (thanks benmachine)Christopher Schwarz
2013-01-03* (bug 4538) Unpowered marked buildables are not ignored when freeing build p...Christopher Schwarz
2013-01-03* (bug 4325) Last spawn deconstruction check ignores available marked build p...Christopher Schwarz
2013-01-03* Remove hovelM. Kristall
2013-01-03* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.hAsa Kravets
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Fix for lonely buildables dividing by zeroBen Millwood
2013-01-03* Stop using numeric constants in logs because they are unreliable (log parsersM. Kristall
2013-01-03* WhitespaceTim Angus
2013-01-03* Fix a bug that allowed building multiple reac/om (Roman Tetelman)Christopher Schwarz
2013-01-03* Trivial fix to r1854 (Rezyn)Christopher Schwarz
2013-01-03* (bug 3627) Defense buildables no longer favor those with lower client numbe...Christopher Schwarz
2013-01-03* (bug 4006) Prevent human buildables from playing idle sounds while unpowere...Christopher Schwarz
2013-01-03* Prevent buying energy ammo from a repeater while the reactor is dead (thank...Christopher Schwarz
2013-01-03* More consistency in build/decon message colorcodesChristopher Schwarz
2013-01-03* Guard against buildable health going negativeTim Angus
2013-01-03* (bug 4298) Fix decon messages, add build messagesChristopher Schwarz
2013-01-03* (bug 4301) Clear decon markers when entering sudden death (Rezyn)Christopher Schwarz
2013-01-03* Massive refactor of voting codeM. Kristall
2013-01-03* Fix ability to build over a marked buildable that doesn't provide power (Re...Christopher Schwarz
2013-01-03* Reduce generic1 to 10 bitsTim Angus
2013-01-03* Fix various fuck-ups introduced during the mergeTim Angus
2013-01-03* Move the human spawn functions around to avoid requiring forward declarationsTim Angus
2013-01-03* Remove big blob of commented code in G_GetBuildPointsTim Angus
2013-01-03* Rename some types and variables related to building point zones to be moreTim Angus
2013-01-03display unpowered icon for telenodes (fixes #something)Ben Millwood
2013-01-03get rid of the rest of the basiturretgrab codeBen Millwood
2013-01-03Removed basilisk turret grabbingAsa Kravets
2013-01-03Don't queue from reactor pool when power source can't be foundRoman Tetelman
2013-01-03Fix the turret bug for teslas tooBen Millwood
2013-01-03* fix turrets from firing sv_fps times per second (thanks rezyn)Roman Tetelman
2013-01-03* add comment to previous commitRoman Tetelman
2013-01-03Buildables will suicide after 90 seconds without a source of powerRoman Tetelman
2013-01-03* Don't fire incomplete hivesBen Millwood
2013-01-03Make next queue time calculation more consistentBen Millwood
2013-01-03Merge most of the CalculateBuildPoints loopsBen Millwood
2013-01-03Simplify some power handling codeBen Millwood
2013-01-03Hive pain/death code cleaned upBen Millwood