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path: root/src/game/g_buildable.c
AgeCommit message (Expand)Author
2013-01-03* Fix mem leak in G_LayoutLoad() (thanks Byron Johnson)Christopher Schwarz
2013-01-03* Fix the order of the arguments to APropHovel_Blocked so that it's not compl...Christopher Schwarz
2013-01-03* Fix for building spawns over marked buildables (fixes #14)Roman Tetelman
2013-01-03* (bug 3607) Hopefully fix the remaining hovel issuesM. Kristall
2013-01-03* redo hovel removal in a way that doesn't break log parsers (reported by msk)Roman Tetelman
2013-01-03Removing some unused variables and functionsBen Millwood
2013-01-03Smooth regenerationBen Millwood
2013-01-03* release build points from structures killed by deconstructed eggs instantlyRoman Tetelman
2013-01-03* Make medistation remove poison from all players that come in contact with itRoman Tetelman
2013-01-03* remove hovel (fixes #26) (todo: go back and actually remove the code)Roman Tetelman
2013-01-03I am a proper noob.Ben Millwood
2013-01-03BP Queuing systemBen Millwood
2013-01-03* allow repeaters to be built in range of the reactor (but not other repeaters)Roman Tetelman
2013-01-03* Allow boosters to give poison within the first 30 seconds of the gameBen Millwood
2013-01-03 * Add BG_EventName and use it to simplify a series of debugging messagesBen Millwood
2013-01-03* Add functions G_TeamName and G_TeamFromStringM. Kristall
2013-01-03* (bug 3606) Partial fix for this bug: spawns explode when near other buildablesChristopher Schwarz
2013-01-03* (bug 2965) Strip colour codes from log messages (Ben Millwood)M. Kristall
2013-01-03* players dying to structures no longer give full credit towards stagesRoman Tetelman
2013-01-03* (bug 3629) OB1/buffer overflow (Azrael07)M. Kristall
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2013-01-03* (bug 3057) Granger breaks under certain conditions (Risujin)M. Kristall
2013-01-03New build error and corresponding menu for attempted deconstruction of the la...Ben Millwood
2013-01-03Quashed a pair of warnings.Michael Levin
2013-01-03* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)Michael Levin
2013-01-03* (bug 3480) A reactor that has not yet exploded still gives power (benmachine)Tim Angus
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03Server logs look weird with MOD_SUICIDE listed as method of death for buildab...Michael Levin
2013-01-03* Reworked the dialog code a bit, removed some redundanciesMichael Levin
2013-01-03* Shut up some compiler warnings (but not all of them)Ben Millwood
2013-01-03Fixed benmachine's sed n00bery.Michael Levin
2013-01-03 * Renamed some enum stuff to be more descriptiveBen Millwood
2013-01-03* Turrets back to their "dumb" behaviorMichael Levin
2013-01-03* Fixed up credits help pageMichael Levin
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
2013-01-03Shut up compiler warnings (and possible bugfix)Ben Millwood
2013-01-03* Turrets are smarter and will fire if they can hit their target rather than ...Michael Levin
2013-01-03* Mass Driver will only shoot through players and buildablesMichael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03* I'm sick of entering \give 9999 every time I need to test something. Whenev...Michael Levin
2013-01-03ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.Michael Levin
2013-01-03* Acid tube animation fixed (used to include part of dying animation!)Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-12-01* (bug 3451) Widen name column in scoreboard (thebenmachine)Tim Angus
2007-11-28* Don't test for spawn removal when building if there are no spawnsTim Angus