Age | Commit message (Expand) | Author |
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus |
2004-10-10 | * Heavily revised alien frag sharing | Tim Angus |
2004-10-02 | * Fixed Who's uncreation bug | Tim Angus |
2004-08-20 | * Slowed lasgun down | Tim Angus |
2004-07-28 | * Most of the changes in the forum thread "Shake up" | Tim Angus |
2004-06-01 | * Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface" | Tim Angus |
2004-05-16 | * Fixed the gigantic spawn queue fuck up | Tim Angus |
2004-05-01 | * A plethora of assorted fiddles | Tim Angus |
2004-03-25 | * Fixed particle system infinite loop bug in trem2 | Tim Angus |
2004-03-19 | * Fixed TA listbox bug where user could select beyond the length of the list | Tim Angus |
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus |
2004-03-03 | * Fixed chasecam engagement bug | Tim Angus |
2004-02-29 | * Added zoom function to weapons | Tim Angus |
2004-02-27 | * Spawns can no longer spawn clients without delay | Tim Angus |
2004-02-14 | * Fixed vieworg leaving PVS on death for classes with small BBOX | Tim Angus |
2004-02-13 | * Jetpack is disabled with no reactor present | Tim Angus |
2004-02-07 | * Fixed a wall walking bug (DEAR GOD WHEN WILL IT END) | Tim Angus |
2004-01-30 | * Wall walking models now smoothly move over transitions | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-21 | * (Experimental) fix for a remaining broken buildable bug | Tim Angus |
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus |
2004-01-14 | * Fixed the bug where trem menus were ineffectual | Tim Angus |
2004-01-13 | * Changed charge feedback and timing a bit | Tim Angus |
2004-01-13 | * Reduced strength of teslagen | Tim Angus |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2004-01-11 | * Sorted out hydra gas screwups | Tim Angus |
2003-12-24 | * Added a creep projection under a locked human | Tim Angus |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus |
2003-09-03 | * Really fixed the creep bug | Tim Angus |
2003-09-03 | * Fixed missing creep scaledown | Tim Angus |
2003-09-03 | * Ditched the Bank and Floatmine | Tim Angus |
2003-09-03 | * Disallow building on anything other than ENTITYNUM_WORLD | Tim Angus |
2003-09-03 | * Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be | Tim Angus |
2003-08-31 | * Fixed hovel problems | Tim Angus |
2003-08-30 | * Poison kills are now properly credited | Tim Angus |
2003-08-30 | * Rewrote TeslaGen AI | Tim Angus |
2003-08-30 | * Integrated the overmind sounds | Tim Angus |
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus |
2003-08-29 | * Dumped setting buildable animations using events (pretty fucking dumb in | Tim Angus |
2003-08-29 | * Changed MOD_s for a couple of buildables to more sensible values | Tim Angus |
2003-08-20 | * Finally got off my ass and added some MOD_s ... finish tomorrow | Tim Angus |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus |
2003-08-13 | * Sound is now played upon recharging weapons from the reactor/repeater | Tim Angus |
2003-08-13 | * Rewards given for spawn, reactor and overmind kills | Tim Angus |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus |
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus |
2003-08-05 | * Added sanity checks to spawn code to (hopefully) prevent that "really bizar... | Tim Angus |
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus |