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path: root/src/game/g_buildable.c
AgeCommit message (Expand)Author
2001-09-10Remains of bank, metal gibs for buildablesTim Angus
2001-09-09Remains of medistation, beginnings of bankTim Angus
2001-09-09Added skeleton medistationTim Angus
2001-09-09Added dccTim Angus
2001-09-07Tidy upsTim Angus
2001-09-07Destroy anims for alien stuffTim Angus
2001-09-07Random pain anim for barricadeTim Angus
2001-09-06Random assorted stuffTim Angus
2001-08-28Removal of debug printfTim Angus
2001-08-28Ceiling eggsTim Angus
2001-08-25Generalised building moreTim Angus
2001-08-25Stupid Stupid bug fixTim Angus
2001-08-25Float minesTim Angus
2001-08-19Bug fix to itemFitsTim Angus
2001-08-18Buildable animation in a working stateTim Angus
2001-08-17Animated map object entityTim Angus
2001-08-06FINALLY fixed wall walking to handle the general case properlyTim Angus
2001-07-29Corpse ownershipTim Angus
2001-07-28Saw blade launcherTim Angus
2001-07-16STAT_ARMOR now deflection chanceTim Angus
2001-07-05Tweaks. Start of alt fire mechanismTim Angus
2001-07-03Further restructuring to g_buildable.cTim Angus
2001-07-03Some restructuring to g_buildable.c and bg_misc.c. Commented g_buildable.c a ...Tim Angus
2001-07-03Finished new turrets, fixed a few bugs notably the freeze-when-shot-by-turret...Tim Angus
2001-07-02Added remaining human turret typesTim Angus
2001-07-01Random tweaksTim Angus
2001-07-01Compile fixTim Angus
2001-07-01Changed jounce->jerkTim Angus
2001-07-01Added an alternative (but more expensive) target lead algorithmTim Angus
2001-06-28Fixed client dependant stamina speedTim Angus
2001-04-27Abstracted the buildable renderer a bit and added preliminary animation routinesTim Angus
2001-04-13Locational Damage! Also, possibly fixed a power bug.Tim Angus
2001-04-03Fixed the bug introduced through fixing the last bugTim Angus
2001-04-01Fixed some stupid bugsTim Angus
2001-04-01Added hivemind and associated infacstructureTim Angus
2001-03-31Added to and reorganised menusTim Angus
2001-03-31Removed redundant codeTim Angus
2001-03-31Can't build without power firstTim Angus
2001-03-29Rather large and obvious crashbug. D'ohTim Angus
2001-03-29Stupid 1 byte bug.Tim Angus
2001-03-29Fixed a couple of power bugs. Implemented a client side power meter.Tim Angus
2001-03-28Refined power some more. An actual limit is present now.Tim Angus
2001-03-25Power buildables more or less completeTim Angus
2001-03-24Beginnings of a power system for the humansTim Angus
2001-03-22Restructured itemFits to be more verboseTim Angus
2001-03-22built->takedamage now set to qtrue. Added Reactor and RepeaterTim Angus
2001-03-22Restructuring of the builables routines.Tim Angus
2001-02-15Infesting getting fairly polished. Usual random bugfixes.Tim Angus
2001-02-05Significantly reogranised how class properties are propogated between client/...Tim Angus
2001-02-03Changed mcu activation method. Bodies drop to floor. Player model no longer d...Tim Angus