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The server software used for the Der Bunker Tremulous servers.
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g_buildable.c
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Author
2013-01-03
* Add functions G_TeamName and G_TeamFromString
M. Kristall
2013-01-03
* (bug 3606) Partial fix for this bug: spawns explode when near other buildables
Christopher Schwarz
2013-01-03
* (bug 2965) Strip colour codes from log messages (Ben Millwood)
M. Kristall
2013-01-03
* players dying to structures no longer give full credit towards stages
Roman Tetelman
2013-01-03
* (bug 3629) OB1/buffer overflow (Azrael07)
M. Kristall
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Consolidate memory allocation into bg_alloc.c
Tim Angus
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2013-01-03
New build error and corresponding menu for attempted deconstruction of the la...
Ben Millwood
2013-01-03
Quashed a pair of warnings.
Michael Levin
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
* (bug 3480) A reactor that has not yet exploded still gives power (benmachine)
Tim Angus
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
Server logs look weird with MOD_SUICIDE listed as method of death for buildab...
Michael Levin
2013-01-03
* Reworked the dialog code a bit, removed some redundancies
Michael Levin
2013-01-03
* Shut up some compiler warnings (but not all of them)
Ben Millwood
2013-01-03
Fixed benmachine's sed n00bery.
Michael Levin
2013-01-03
* Renamed some enum stuff to be more descriptive
Ben Millwood
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
* Fixed up credits help page
Michael Levin
2013-01-03
* Started updating infopanes with Badger, need to do more
Michael Levin
2013-01-03
Shut up compiler warnings (and possible bugfix)
Ben Millwood
2013-01-03
* Turrets are smarter and will fire if they can hit their target rather than ...
Michael Levin
2013-01-03
* Mass Driver will only shoot through players and buildables
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.
Michael Levin
2013-01-03
* Acid tube animation fixed (used to include part of dying animation!)
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-12-01
* (bug 3451) Widen name column in scoreboard (thebenmachine)
Tim Angus
2007-11-28
* Don't test for spawn removal when building if there are no spawns
Tim Angus
2007-09-27
* (bug 3249) Improve repeater interaction with marked deconstruction
Tim Angus
2007-09-26
* Allow unique buildables to be replaced by non-unique buildables
Tim Angus
2007-09-25
* Fix a few warnings introduced by the previous revision
Tim Angus
2007-09-25
* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
Tim Angus
2007-09-24
* Highlight marked buildables that will be removed by building a new
Tim Angus
2007-09-23
* Revert 898 and 899 (marked buildable replacement) and rewrite
Tim Angus
2007-09-22
* (bug 3309) Fix to angle clamping (/dev/humancontroller)
Tim Angus
2007-08-30
* (bug 2989) committed the wrong patch for this bug originally (thanks Jacques)
Tony J. White
2007-08-12
* (bug 3290) grangers outside the map (hovel bug)
M. Kristall
2007-07-09
* (bug 3242) use correct medistat animation when unpowered (David Sev)
M. Kristall
2007-06-05
(bug 3104) save the correct variables for players who disconnect and come back
M. Kristall
2007-04-10
* g_layoutAuto was not selecting a random layout properly
Tony J. White
2007-03-25
* ingame menus redesigned
Tony J. White
2007-03-21
* new 2D status bars for buildings
Tony J. White
2007-03-16
* (bug 2989) my last "stfu overmind" patch did just the opposite when
Tony J. White
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