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path: root/src/game/g_buildable.c
AgeCommit message (Collapse)Author
2007-03-02* (bug 2989) stop the overmind's bitching about no eggs in sudden death tooTony J. White
2007-03-02* (bug 2965) remove color codes from G_LogPrintf() strings (M. Kristall)Tony J. White
2007-02-19* (bug 3021) don't let building on top of existing structures override theTony J. White
unique test (kevlarman)
2007-02-13* (bug 3021) allow building "on top of" existing marked buildables whenTony J. White
using g_markDeconstruct. (kevlarman)
2007-02-10* (bug 2989) only let the overmind nag one time about needing spawns if thereTony J. White
are no builders.
2007-01-03* (bug 2996) better support for using "!" commands when g_admin isTony J. White
disabled. * (bug 2973) account for the *BUILTIN* layout in the count returned by G_LayoutList() * !readconfig now clears all g_admin data properly even if there is an error reading or no g_admin data file is defined
2006-12-31* (bug 2973) added a special name for the map's built-in layout "*BUILTIN*"Tony J. White
so this can be named in the list of layouts to be selected from without having to create a .dat file for it.
2006-12-30* (bug 2960) Pain indication no longer displayed during intermissionTim Angus
* (bug 2858) Wrong collision mask allowing bad spawns * Adv Granger spit now slows players as it was always supposed to
2006-12-29* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )Tony J. White
2006-12-29* (bug 2926) Tesla range reduced to sphere, instead of cubeTim Angus
(Christophe Cavalaria <chris.cavalaria@free.fr>) * (bug 2786) Cleanup of error message display (Martin Doucha) * (bug 2787) Scroll-wheel support in list widgets (rasz)
2006-12-29* Move marked deconstruction variables into level_locals_tTim Angus
* Rename FinishSpawningBuildable
2006-12-29* Buildable destruction marking (via g_markDeconstruct)Tim Angus
* It's now impossible to destroy the last spawn * Start of a new client side buildable status display
2006-12-09* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlaggedTony J. White
project. Thanks to kevlarman and WolfWings for help with this implementation for Tremulous.
2006-12-09* (bug 2790) prevent a hovel from dying more than once.Tony J. White
2006-11-03* (bug 2909) buildable deconstruct/destroy team notification and log messagesTony J. White
2006-10-09* (bug 2845) when overmind is killed under certain circumstances, buildingsTony J. White
could remain active and new buildings could be built. (Christophe Cavalaria)
2006-09-14* (bug 2952) repeaters could be built in some powered zones (Martin Doucha)Tony J. White
2006-09-05Bug 2848Tony J. White
* When a building is prohibited (e.g. a second Reactor), the red "blueprint" was being given instead of the proper error message if the builder was initially trying to place the building where there was no room for it.
2006-04-22* Fix to an uninitialised variable (from tjw)Tim Angus
2006-01-18* Changed order of build errorsTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
* Dragoon pounce now incurs 400ms wait before other weapons may be used * Trapper cost down to 8 from 10 * Hovel is now free, but only one can be built * Teslagen damage up to 9 from 7 * Non locational damage does not apply locational armour anymore; instead it averages the armour regions together * Tweaks to pain blends * Added cg_animation.c, which apparently I forgot * Added generate-infopanes.sh and infopanes.def.h
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
* Fixed Marauders momentarily disappearing when wall jumping * Fixed a potential crash bug involving the use of generic1 * Fixed being able to build multiple coincident repeaters if there is no reactor * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no reactor present * Fixed invoking "reload" during a weapon reload causing an unnecessary reload * Fixed aliens having the wrong blood colour when shot with a las gun * Fixed hovel causing invisible builders
2005-11-20* Abstract attachment systemTim Angus
* Scriptable trails system * Various other stuff I'm too tired to try and remember now
2005-10-17* Fixed a silly bug with using the reactor/repeaterTim Angus
2005-10-15* Increased Tesla damage frequencyTim Angus
* Marginally increased Tesla damage * Teslas now produce exaggerated knockback effect * Hives now buildable on walls * Boosters no longer restore Dragoon spitballs * Dragoon spitballs now affected by gravity * Dragoon pounce attack damage reduced to 100 from 160
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
* Weapon now drops momentarily when reloading * The stage kill counters are now incremented for structure kills if players did more then 50% of the total damage
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
* Reworked the ammo/clips packing system to remove the confusion of concepts * Marauder lightning now requires aim, does damage over time and chains to other entities * Implemented the Medkit -- a means for a human to restore health and cure poison in the field * "Disable Build Warnings" replaced with "Disable Warning Dialogs" and improved * Disabled client side ET_MISSILE collision * Sped spectator move speed up * Implemented "step down" physics for all characters; no more jumping down stairs * Re-adjusted step time values * Increased frequency with which the Acid Tube deals damage * G_RadiusSelectiveDamage no longer applies locational damage * Moved some speed adjustment code into prediction; should prevent some prediction misses * Tyrant can no longer charge up forever and must pass a specific minimum charge level * Wrapped all calls to trap_SendServerCommand in order to circumvent the q3amsgboom.cfg exploit * Implemented command queueing for commands sent to clients in order to prevent overflows even sv_floodProtect is off, but not by dropping commands * Added LOS check to creep slowing * Overmind now only complains if there are 0 spawns * Spawns can no longer be built when there is no Overmind/Reactor * The spawn closest to the point of death is chosen preferably if available * Evolving no longer restores all health * "give weapons" and "give ammo" cheats removed * Fixed restoration of energy weapons bug * When selling the battery pack, max ammo is given * Fixed a bug where locational damage could sometimes scale damage to 0 * Added stage information to the end of game stats * Hacked around trap_LinkEntity to allow missiles to have a bounding box displayed * Added G_ClosestEnt * Reduced Dragoon spitball damage from 120 to 110 * Reduced Tyrant claw damage from 120 to 100 * Reduced Tyrant charge damage from 160 to 110 * Increased Barricade regeneration rate from 12 to 14 * Increased Overmind health from 500 to 750 * Decreased Overmind regeneration rate from 10 to 6 * Doubled Blaster speed from 700 to 1400 * Reduced Painsaw damage from 18 to 15 * Reduced Painsaw range from 48.0 to 40.0 * Reduced Grenade price from 300 to 200 * Reduced Shotgun repeat rate from 1200 to 1000 * Increased Shotgun damage from 6 to 7 * Increased Mass driver damage from 35 to 38 * Increased Chaingun damage from 5 to 6 * Reduced Flamer repeat rate from 300 to 200 * Extended Flamer range * Increased ammo on all human weapons * Reduced splashdamage on MG Turrets * Moved build directory from tremulous to tremulous-dev
2005-08-03* Weapon switch forced when buying a weapon/ammoTim Angus
* Fixed a bug where getting killed by certain buildables reduced your score
2005-07-31* Removed anticamp codeTim Angus
* Reduced basilisk grab time to 0.8 seconds from 1 second * Increased mdriver damage slightly
2005-07-30* Trapper targetting bug should be fixed/occur less frequentlyTim Angus
* Free kill timer is no longer reset when spawning * Removed loading of sprites/plasma1.tga
2005-07-23* Added some code to complain if com_hunkMegs is set too lowTim Angus
* Added some logging to track a targetting bug
2005-07-22* Added a report of which stages each team had reached to the intermission ↵Tim Angus
scoreboard * Advanced construction kit is now free * Fixed the bug where the armoury and repeater would still work via command when not powered * Fixed bug where the granger could evolve whilst waiting for its build timer * Increased the jump height of the base granger slightly
2005-07-19* Added a sound to buying ammoTim Angus
* Anticamp doesn't kick in unless you actually receive ammo * Mass driver spawn clips now matches max clips (wtf?)
2005-07-18* Repeater is now freeTim Angus
* Repeater can now only be built in locations with no power * Repeater will self destruct if it has not powered anything for 90 seconds * Reduced period for free kills/credits * Mass driver damage reduced by 40% * Build timers increased a bit, especially human * The more healthy human buildables now take longer to repair
2005-07-14* "sell weapons" now respects the build timerTim Angus
* Changed the human anticamp message * Anticamp mechanism now applies to using the reactor/repeater as it does the armoury * Anticamp mechanism is now triggered immediately after buying a weapon * Fixed bug where lcannon warning sound was missing with cg_drawGun 0 * Grenade is now an upgrade which is used like the antitox instead of a weapon * Fixed a bug where engaging spectator follow mode failed * Fixed a bug where spectator follow clients were counted as being on the team of the client followed
2005-07-02* Turrets can now be grabbed by lev1s, which slows them downTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
* Improved scanner render and refactored scanner code * Added animated projectiles * Grenade * Changed model names to be human name agnostic * Added sounds for lev1 grab and lev4 charge * Added sound for failed evolution * Added battery pack rendering code * Added functionality to particle system to allow attachment of particle systems to particles (for nice explosions) * Implemented CG_FileExists * Added some code to gracefully handle missing sounds (easier than making the sounds :D) * cg_drawBBOX now draws player BBOXen * Renamed the alien classes (now done in class override scripts) * Implemented Vector4Add * The usual assorted bug fixes
2005-01-30* Slow release frags/creditTim Angus
* Possibly fixed human "you must be dead" spawning bug
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-10-10* Heavily revised alien frag sharingTim Angus
* Other assorted changes
2004-10-02* Fixed Who's uncreation bugTim Angus
* Reduced range and repeat rate of chimera lightning * Medistats now heal booster poison * Hydra gas now requires a LOS to work
2004-08-20* Slowed lasgun downTim Angus
* Chimera lightning bug fixed and damage increased * Splashdamage on turrets increased * Dragoon barbs do more damage and regenerate * Kill command is cancellable * "buy ammo" now works with energy weapons * Dragoon weakened slightly * Humans speed increased * Reactor health increased * Base attack warning for spawns as well as reactor
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-06-01* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"Tim Angus
now prevent building on a surface, whereas surfaceparms "nobuild", "noalienbuild" and "nohumanbuild" now prevent building within the confines of a brush they're applied to. * Buildables now trigger trigger_multiples and trigger_hurts * Buildables don't trigger doors
2004-05-16* Fixed the gigantic spawn queue fuck upTim Angus