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path: root/src/game/g_buildable.c
AgeCommit message (Expand)Author
2007-11-28* Don't test for spawn removal when building if there are no spawnsTim Angus
2007-09-27* (bug 3249) Improve repeater interaction with marked deconstructionTim Angus
2007-09-26* Allow unique buildables to be replaced by non-unique buildablesTim Angus
2007-09-25* Fix a few warnings introduced by the previous revisionTim Angus
2007-09-25* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player insteadTim Angus
2007-09-24* Highlight marked buildables that will be removed by building a newTim Angus
2007-09-23* Revert 898 and 899 (marked buildable replacement) and rewriteTim Angus
2007-09-22* (bug 3309) Fix to angle clamping (/dev/humancontroller)Tim Angus
2007-08-30* (bug 2989) committed the wrong patch for this bug originally (thanks Jacques)Tony J. White
2007-08-12* (bug 3290) grangers outside the map (hovel bug)M. Kristall
2007-07-09* (bug 3242) use correct medistat animation when unpowered (David Sev)M. Kristall
2007-06-05(bug 3104) save the correct variables for players who disconnect and come backM. Kristall
2007-04-10* g_layoutAuto was not selecting a random layout properlyTony J. White
2007-03-25* ingame menus redesignedTony J. White
2007-03-21* new 2D status bars for buildingsTony J. White
2007-03-16* (bug 2989) my last "stfu overmind" patch did just the opposite whenTony J. White
2007-03-02* (bug 2989) stop the overmind's bitching about no eggs in sudden death tooTony J. White
2007-03-02* (bug 2965) remove color codes from G_LogPrintf() strings (M. Kristall)Tony J. White
2007-02-19* (bug 3021) don't let building on top of existing structures override theTony J. White
2007-02-13* (bug 3021) allow building "on top of" existing marked buildables whenTony J. White
2007-02-10* (bug 2989) only let the overmind nag one time about needing spawns if thereTony J. White
2007-01-03* (bug 2996) better support for using "!" commands when g_admin isTony J. White
2006-12-31* (bug 2973) added a special name for the map's built-in layout "*BUILTIN*"Tony J. White
2006-12-30* (bug 2960) Pain indication no longer displayed during intermissionTim Angus
2006-12-29* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )Tony J. White
2006-12-29* (bug 2926) Tesla range reduced to sphere, instead of cubeTim Angus
2006-12-29* Move marked deconstruction variables into level_locals_tTim Angus
2006-12-29* Buildable destruction marking (via g_markDeconstruct)Tim Angus
2006-12-09* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlaggedTony J. White
2006-12-09* (bug 2790) prevent a hovel from dying more than once.Tony J. White
2006-11-03* (bug 2909) buildable deconstruct/destroy team notification and log messagesTony J. White
2006-10-09* (bug 2845) when overmind is killed under certain circumstances, buildingsTony J. White
2006-09-14* (bug 2952) repeaters could be built in some powered zones (Martin Doucha)Tony J. White
2006-09-05Bug 2848Tony J. White
2006-04-22* Fix to an uninitialised variable (from tjw)Tim Angus
2006-01-18* Changed order of build errorsTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-17* Fixed a silly bug with using the reactor/repeaterTim Angus
2005-10-15* Increased Tesla damage frequencyTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-08-03* Weapon switch forced when buying a weapon/ammoTim Angus
2005-07-31* Removed anticamp codeTim Angus
2005-07-30* Trapper targetting bug should be fixed/occur less frequentlyTim Angus