Age | Commit message (Expand) | Author |
2013-01-03 | * (bug 2965) Strip colour codes from log messages (Ben Millwood) | M. Kristall |
2013-01-03 | * players dying to structures no longer give full credit towards stages | Roman Tetelman |
2013-01-03 | * (bug 3629) OB1/buffer overflow (Azrael07) | M. Kristall |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | * Consolidate memory allocation into bg_alloc.c | Tim Angus |
2013-01-03 | * (bug 3057) Granger breaks under certain conditions (Risujin) | M. Kristall |
2013-01-03 | New build error and corresponding menu for attempted deconstruction of the la... | Ben Millwood |
2013-01-03 | Quashed a pair of warnings. | Michael Levin |
2013-01-03 | * Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*) | Michael Levin |
2013-01-03 | * (bug 3480) A reactor that has not yet exploded still gives power (benmachine) | Tim Angus |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | * Lucifer cannon projectile a little bigger with charge | Michael Levin |
2013-01-03 | * Gave Painsaw a crappy looking crosshair | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | Server logs look weird with MOD_SUICIDE listed as method of death for buildab... | Michael Levin |
2013-01-03 | * Reworked the dialog code a bit, removed some redundancies | Michael Levin |
2013-01-03 | * Shut up some compiler warnings (but not all of them) | Ben Millwood |
2013-01-03 | Fixed benmachine's sed n00bery. | Michael Levin |
2013-01-03 | * Renamed some enum stuff to be more descriptive | Ben Millwood |
2013-01-03 | * Turrets back to their "dumb" behavior | Michael Levin |
2013-01-03 | * Fixed up credits help page | Michael Levin |
2013-01-03 | * Started updating infopanes with Badger, need to do more | Michael Levin |
2013-01-03 | Shut up compiler warnings (and possible bugfix) | Ben Millwood |
2013-01-03 | * Turrets are smarter and will fire if they can hit their target rather than ... | Michael Levin |
2013-01-03 | * Mass Driver will only shoot through players and buildables | Michael Levin |
2013-01-03 | * Per Lakitu7's suggestion, changed spectator bounding box to match the dretc... | Michael Levin |
2013-01-03 | * I'm sick of entering \give 9999 every time I need to test something. Whenev... | Michael Levin |
2013-01-03 | ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire. | Michael Levin |
2013-01-03 | * Acid tube animation fixed (used to include part of dying animation!) | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-12-01 | * (bug 3451) Widen name column in scoreboard (thebenmachine) | Tim Angus |
2007-11-28 | * Don't test for spawn removal when building if there are no spawns | Tim Angus |
2007-09-27 | * (bug 3249) Improve repeater interaction with marked deconstruction | Tim Angus |
2007-09-26 | * Allow unique buildables to be replaced by non-unique buildables | Tim Angus |
2007-09-25 | * Fix a few warnings introduced by the previous revision | Tim Angus |
2007-09-25 | * Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead | Tim Angus |
2007-09-24 | * Highlight marked buildables that will be removed by building a new | Tim Angus |
2007-09-23 | * Revert 898 and 899 (marked buildable replacement) and rewrite | Tim Angus |
2007-09-22 | * (bug 3309) Fix to angle clamping (/dev/humancontroller) | Tim Angus |
2007-08-30 | * (bug 2989) committed the wrong patch for this bug originally (thanks Jacques) | Tony J. White |
2007-08-12 | * (bug 3290) grangers outside the map (hovel bug) | M. Kristall |
2007-07-09 | * (bug 3242) use correct medistat animation when unpowered (David Sev) | M. Kristall |
2007-06-05 | (bug 3104) save the correct variables for players who disconnect and come back | M. Kristall |
2007-04-10 | * g_layoutAuto was not selecting a random layout properly | Tony J. White |
2007-03-25 | * ingame menus redesigned | Tony J. White |
2007-03-21 | * new 2D status bars for buildings | Tony J. White |
2007-03-16 | * (bug 2989) my last "stfu overmind" patch did just the opposite when | Tony J. White |
2007-03-02 | * (bug 2989) stop the overmind's bitching about no eggs in sudden death too | Tony J. White |
2007-03-02 | * (bug 2965) remove color codes from G_LogPrintf() strings (M. Kristall) | Tony J. White |