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The server software used for the Der Bunker Tremulous servers.
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g_client.c
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Commit message (
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Author
2013-01-03
* Remove some unused spawn functions
Ben Millwood
2013-01-03
* Stop bad array indices in spawn point selection, by removing the arrays ent...
Ben Millwood
2013-01-03
* Fix a bug causing duplicate entries in namelog
M. Kristall
2013-01-03
* (bug 4694) Reallow black in names, map it to inverse in com_ansicolor
Christopher Schwarz
2013-01-03
* (bug 3495) Add support for message censorship (cue "finally!")
M. Kristall
2013-01-03
* Fix a 'spawn is NULL' error by disallowing ClientBegin on allready
John Ellis
2013-01-03
* Fix losing credits when player is already over the cap by selling equipment.
John Ellis
2013-01-03
* Fix admin /rename by not decrementing namelog->nameChanges, instead
John Ellis
2013-01-03
* Under certain circumstances, already "disconnected" clients can disconnect
M. Kristall
2013-01-03
* (bug 4582) Another bad userinfo fix
Christopher Schwarz
2013-01-03
* Fix handling of invalid userinfo
Christopher Schwarz
2013-01-03
* Prevent people from reconnecting so they can call more votes
M. Kristall
2013-01-03
* Generate "player renamed to ..." messages client-side
M. Kristall
2013-01-03
* Prevent reparsing IP addresses for subnet bans
M. Kristall
2013-01-03
* Revert buggy part of revision 1968
M. Kristall
2013-01-03
* namelog was not showing name changes when the user's initial name was invalid
M. Kristall
2013-01-03
* Fix a couple bugs from revision 1966 including a crasher
M. Kristall
2013-01-03
* Separate namelog from admin
M. Kristall
2013-01-03
* Refactor emoticon code
M. Kristall
2013-01-03
* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.h
Asa Kravets
2013-01-03
* Add a EndVote: line to games.log for showing vote results (Rezyn)
Christopher Schwarz
2013-01-03
* Fix votes failing when they shouldn't (Rezyn)
Christopher Schwarz
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Server- and client-side tab completion for commands handled by the game module
M. Kristall
2013-01-03
* Stamina changes/fixes (kevlarman)
Christopher Schwarz
2013-01-03
* (bug 4310) Rework admin.log
Christopher Schwarz
2013-01-03
* (bug 4309) Add options to !restart that allow for keeping/switching player ...
Christopher Schwarz
2013-01-03
* Make position of "ALLFLAGS" admin flag irrelevant
M. Kristall
2013-01-03
* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some
Tim Angus
2013-01-03
* Massive refactor of voting code
M. Kristall
2013-01-03
* (bug 4071) subnet bans
M. Kristall
2013-01-03
* store credits in pers.credit instead of ps.stats[ PERS_CREDIT ]
Roman Tetelman
2013-01-03
Fix camper credits
Roman Tetelman
2013-01-03
* spectating teammates no longer copies their credits, borrowed from lakitu7 ...
Roman Tetelman
2013-01-03
Make humans raise their weapon when they spawn
Ben Millwood
2013-01-03
add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap
Ben Millwood
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Cleanup info_validate function and enforce that connecting clients must pas...
Christopher Schwarz
2013-01-03
* Require each client to have a unique, valid GUID
M. Kristall
2013-01-03
* Prevent changing names while muted
Christopher Schwarz
2013-01-03
Smooth regeneration
Ben Millwood
2013-01-03
* Change EXEC_NOW to EXEC_APPEND
M. Kristall
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* fix for unlagged being turned off for clients who spawn (bob)
Roman Tetelman
2013-01-03
* Strip nonprinting and console-key characters from player names
Christopher Schwarz
2013-01-03
* Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS
Ben Millwood
2013-01-03
* (bug 2965) Strip colour codes from log messages (Ben Millwood)
M. Kristall
2013-01-03
* Right-align location field
Ben Millwood
2013-01-03
* add cg_unlagged to allow clients to disable backward reconcilliation for th...
Roman Tetelman
2013-01-03
* (bug 3719) IP address fields in admin system are not large enough for IPv6
M. Kristall
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