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The server software used for the Der Bunker Tremulous servers.
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g_client.c
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Author
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2017-03-09
remove some '\n's from strings passed to error calls
/dev/humancontroller
2017-03-09
never pass a NULL ent to G_UseTargets()
/dev/humancontroller
2017-03-09
implement the range marker functionality, use it to create buildable range ma...
/dev/humancontroller
2017-03-09
fix noclipping players affecting other players
/dev/humancontroller
2017-03-09
improve the usability of noclip, notarget, give and godmode:
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
remove some redundant statements
/dev/humancontroller
2017-03-09
never set groundEntityNum to -1, use ENTITYNUM_NONE instead
/dev/humancontroller
2017-03-09
always spawn corpses where the model coincides with the ending state of the d...
/dev/humancontroller
2017-03-09
do not treat a clipmask of 0 as MASK_DEADSOLID in some cases
/dev/humancontroller
2017-03-09
allow duplicate GUIDs
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* Simplify some weapon-related code (re r1431)
M. Kristall
2013-01-03
* Smarter way to check if teamoverlay info should be sent; don't send upgrade
M. Kristall
2013-01-03
* Remove some unused spawn functions
Ben Millwood
2013-01-03
* Stop bad array indices in spawn point selection, by removing the arrays ent...
Ben Millwood
2013-01-03
* Fix a bug causing duplicate entries in namelog
M. Kristall
2013-01-03
* (bug 4694) Reallow black in names, map it to inverse in com_ansicolor
Christopher Schwarz
2013-01-03
* (bug 3495) Add support for message censorship (cue "finally!")
M. Kristall
2013-01-03
* Fix a 'spawn is NULL' error by disallowing ClientBegin on allready
John Ellis
2013-01-03
* Fix losing credits when player is already over the cap by selling equipment.
John Ellis
2013-01-03
* Fix admin /rename by not decrementing namelog->nameChanges, instead
John Ellis
2013-01-03
* Under certain circumstances, already "disconnected" clients can disconnect
M. Kristall
2013-01-03
* (bug 4582) Another bad userinfo fix
Christopher Schwarz
2013-01-03
* Fix handling of invalid userinfo
Christopher Schwarz
2013-01-03
* Prevent people from reconnecting so they can call more votes
M. Kristall
2013-01-03
* Generate "player renamed to ..." messages client-side
M. Kristall
2013-01-03
* Prevent reparsing IP addresses for subnet bans
M. Kristall
2013-01-03
* Revert buggy part of revision 1968
M. Kristall
2013-01-03
* namelog was not showing name changes when the user's initial name was invalid
M. Kristall
2013-01-03
* Fix a couple bugs from revision 1966 including a crasher
M. Kristall
2013-01-03
* Separate namelog from admin
M. Kristall
2013-01-03
* Refactor emoticon code
M. Kristall
2013-01-03
* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.h
Asa Kravets
2013-01-03
* Add a EndVote: line to games.log for showing vote results (Rezyn)
Christopher Schwarz
2013-01-03
* Fix votes failing when they shouldn't (Rezyn)
Christopher Schwarz
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Server- and client-side tab completion for commands handled by the game module
M. Kristall
2013-01-03
* Stamina changes/fixes (kevlarman)
Christopher Schwarz
2013-01-03
* (bug 4310) Rework admin.log
Christopher Schwarz
2013-01-03
* (bug 4309) Add options to !restart that allow for keeping/switching player ...
Christopher Schwarz
2013-01-03
* Make position of "ALLFLAGS" admin flag irrelevant
M. Kristall
2013-01-03
* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some
Tim Angus
2013-01-03
* Massive refactor of voting code
M. Kristall
2013-01-03
* (bug 4071) subnet bans
M. Kristall
2013-01-03
* store credits in pers.credit instead of ps.stats[ PERS_CREDIT ]
Roman Tetelman
2013-01-03
Fix camper credits
Roman Tetelman
2013-01-03
* spectating teammates no longer copies their credits, borrowed from lakitu7 ...
Roman Tetelman
2013-01-03
Make humans raise their weapon when they spawn
Ben Millwood
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