Age | Commit message (Collapse) | Author |
|
* Voting for "nextmap" plays nice with old and new map rotation systems
|
|
* Removed some debug messages
* Severely cut down on static memory usage (130Mb)
|
|
* Changed a few jump heights
* Added vote team kick
* Re-placed the voting notes
* Passed voting info to UI module
* Removed "spawnBody" command
|
|
* Close to zero weapon specific client side code now remains
* Poison cloud effect now uses new particle system
* Fixed a couple of bugs in the particle system
|
|
|
|
|
|
* Removed defering stuff from model loader
* Modified CG_ScanForExistingClientInfo to load from corpseinfo
|
|
|
|
* A few cleanups here and there
* Bye bye cg_creep.c
|
|
|
|
* Client side creep significantly reworked
* MinNormal is actually tested for now
* Overmind no longer attacks after dying
* Some internal hivemind->overmind confusion fixups
|
|
* EV_NEXT_WEAPON event now only triggers on the correct client
* Creep slowdown totally reworked, it's now predicted and might actually work
* Listboxes now have their selection set to 0 whenever displayed
|
|
* Changed Predictable events to regular events in g_cmds.c
|
|
bizarre bug"
|
|
* Fixed bug where credits weren't blanked between team changes
* Flamer ejection point now a tag
* Jetpack ejection point now a tag + jetpack flash
|
|
* Introduced a really hacky fix to a model caching bug (ClientInfoChanged)
|
|
* Adjusted relavant attributes
* Disabled bank
* Credits now non-volatile
* In stages where the advanced builder is allowed it is now available from the egg
|
|
* "give funds" now takes a parameter - the credit to add
|
|
* Finished code support for new armoury menu
|
|
|
|
* Human weapons stronger
* Radically changed the alien evolution process
* Buy menu now only shows things you are able to buy
|
|
* Added debug logging for the "Cannot build item" bug
|
|
* Slowed down turrets
* Increased points value of aliens
* Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?)
* G_Printf( ); only prints in nondedicated mode
* Commented out annoying ClientUserinfo changed LogPrintf
|
|
* Patch before this introduced nearby object for corpses
|
|
|
|
* Changes to viewheights, BBOXes and FOVs
* Added some code to nudge the spawn origin of an infest spawning alien
* Infesting view now traces to find position
* Some changes to weapon ranges
|
|
* Added a small radius search to the use action
* Fixed a couple of crash bugs
|
|
* Fixed "buildable blocking door" bug
* Renamed MCU to Armoury
* A few whitespace fixes
|
|
* Constants propogated throughout the source
* Various random fixes and tweaks
|
|
* Removal of most of the legacy Q3A stuff
* Cursor no longer displayed on load screen
* (Biggest commit EVAR?)
|
|
* Removed Q3A team system
* Removed "gametype" stuff
* Removed items
* Refactored buildable physics
* Other general cleanups
|
|
* Implemented most of WP_GROUD_POUND
|
|
* Bug fixes to new wall walking code
* Removed synced weapons
* A few random bug fixes
* Refactored and improved CG_LaunchSprite a little
|
|
* Fixed bugs in selection after buying/selling upgrades
|
|
|
|
* Alien buildable regeneration
* Alien class regeneration
|
|
|
|
|
|
* Level 1 class blob fire
* Loading screen
* "SPECTATOR" display uses TA UI
* Buildable weapon delays
* Display of build points on huds
|
|
|
|
|
|
|
|
|
|
|
|
|
|
time.
|
|
|
|
|
|
|
|
|