summaryrefslogtreecommitdiff
path: root/src/game/g_cmds.c
AgeCommit message (Expand)Author
2004-03-03* Fixed chasecam engagement bugTim Angus
2004-03-02* Changes to the way the chasecam is triggeredTim Angus
2004-03-01* Reimplemented the chasecamTim Angus
2004-02-28* Added missing \n after server speechTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-12* Charge no longer works backwardsTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-05* Added shotgunTim Angus
2004-01-02* Conditionals in the map rotation now workTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-01* Exorcised gitem_tTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-31* Fixed hovel problemsTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-12* Bug fix to listbox reset featureTim Angus
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
2003-08-05* Balance tweaksTim Angus
2003-08-05* Added sanity checks to spawn code to (hopefully) prevent that "really bizar...Tim Angus
2003-08-02* Fixed bug with blank upgrade menu when no upgrade possibleTim Angus
2003-07-05* Hopefully eliminated all the BG_Find... fallthroughs for the classesTim Angus
2003-06-16* Exchanged Dragoon and Hydra to better fit the modelsTim Angus
2003-03-24* Fixed a bug where aliens are assumed to have an extra killTim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-03-22* Code support for the new armoury menuTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
2003-02-23* Aliens should now bleed greenTim Angus
2003-02-22* Removed "You fragged x" messageTim Angus
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
2003-02-08* Hacked up vsprintf to support vec3_tTim Angus
2003-01-27* Fixed a stupid HUD bugTim Angus
2002-12-02* Bounding box fiddlesTim Angus
2002-09-19* Cleaned up redundant eventsTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-09-02* Bug fixes to TA consoleTim Angus
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
2002-08-13* Added ownerdrawn FPS, timer, snapshots and lagometerTim Angus
2002-08-09* Removal of Q3A armor[sic] system - freed up a STAT_ in the processTim Angus