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path: root/src/game/g_cmds.c
AgeCommit message (Expand)Author
2004-06-29* Added a bunch of map entities: trigger_buildable, trigger_class,Tim Angus
2004-06-03* func_trains are now triggerable and optionally stop when blockedTim Angus
2004-05-30* "itemact" no longer selects nothing when a weapon is not heldTim Angus
2004-05-29* Fixed bug where passing nonsense to the team command would result in nonsenseTim Angus
2004-05-27* Added code to calculate the average number of players that are playingTim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-27* Improved rifle effectiveness by approximately 30%Tim Angus
2004-03-19* Fixed TA listbox bug where user could select beyond the length of the listTim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2004-03-18* Possibly fixed the scoreboard not updatingTim Angus
2004-03-15* Added knockback scalingTim Angus
2004-03-03* Fixed chasecam engagement bugTim Angus
2004-03-02* Changes to the way the chasecam is triggeredTim Angus
2004-03-01* Reimplemented the chasecamTim Angus
2004-02-28* Added missing \n after server speechTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-12* Charge no longer works backwardsTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-05* Added shotgunTim Angus
2004-01-02* Conditionals in the map rotation now workTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-01* Exorcised gitem_tTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-31* Fixed hovel problemsTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-12* Bug fix to listbox reset featureTim Angus
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
2003-08-05* Balance tweaksTim Angus
2003-08-05* Added sanity checks to spawn code to (hopefully) prevent that "really bizar...Tim Angus
2003-08-02* Fixed bug with blank upgrade menu when no upgrade possibleTim Angus
2003-07-05* Hopefully eliminated all the BG_Find... fallthroughs for the classesTim Angus
2003-06-16* Exchanged Dragoon and Hydra to better fit the modelsTim Angus
2003-03-24* Fixed a bug where aliens are assumed to have an extra killTim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-03-22* Code support for the new armoury menuTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
2003-02-23* Aliens should now bleed greenTim Angus
2003-02-22* Removed "You fragged x" messageTim Angus
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus