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path: root/src/game/g_cmds.c
AgeCommit message (Expand)Author
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-02* Added target_alien_win and target_human_winTim Angus
2005-11-29* Lowered steptime for spectatorTim Angus
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-04* Fixed Medkit usable after death bugTim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Fixed "sell upgrades" so it doesn't sell the medkitTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-08-10* Fixed a last minute bug that allowed evolution after deathTim Angus
2005-08-05* Disabled weapon dropping after buying ammo for nowTim Angus
2005-08-03* Weapon switch forced when buying a weapon/ammoTim Angus
2005-07-31* Removed anticamp codeTim Angus
2005-07-28* Extended the chat period at the end of gamesTim Angus
2005-07-23* Added some code to complain if com_hunkMegs is set too lowTim Angus
2005-07-22* Added a report of which stages each team had reached to the intermission sc...Tim Angus
2005-07-21* Added icons to the scoreboard representing the current class/upgrades heldTim Angus
2005-07-19* Added a sound to buying ammoTim Angus
2005-07-18* Repeater is now freeTim Angus
2005-07-17* Plugged the "sell and buy gets you full ammo" exploitTim Angus
2005-07-14* "sell weapons" now respects the build timerTim Angus
2005-07-02* Fixed the PTRC system interfering with the observer modeTim Angus
2005-06-28* Added ent->client->campingAtTheArmoury for the lamersTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2005-01-31* An overmind is now required for aliens to upgradeTim Angus
2005-01-30* Slow release frags/creditTim Angus
2004-11-30* PTRC (post timeout restoration code) systemTim Angus
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-10-10* Heavily revised alien frag sharingTim Angus
2004-09-29* A smattering of fondulationsTim Angus
2004-08-20* Slowed lasgun downTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-06-29* Added a bunch of map entities: trigger_buildable, trigger_class,Tim Angus
2004-06-03* func_trains are now triggerable and optionally stop when blockedTim Angus
2004-05-30* "itemact" no longer selects nothing when a weapon is not heldTim Angus
2004-05-29* Fixed bug where passing nonsense to the team command would result in nonsenseTim Angus
2004-05-27* Added code to calculate the average number of players that are playingTim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-27* Improved rifle effectiveness by approximately 30%Tim Angus
2004-03-19* Fixed TA listbox bug where user could select beyond the length of the listTim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2004-03-18* Possibly fixed the scoreboard not updatingTim Angus
2004-03-15* Added knockback scalingTim Angus
2004-03-03* Fixed chasecam engagement bugTim Angus
2004-03-02* Changes to the way the chasecam is triggeredTim Angus