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path: root/src/game/g_cmds.c
AgeCommit message (Expand)Author
2003-10-10* Wall jumping for chimeraTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-01* Exorcised gitem_tTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-31* Fixed hovel problemsTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-12* Bug fix to listbox reset featureTim Angus
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
2003-08-05* Balance tweaksTim Angus
2003-08-05* Added sanity checks to spawn code to (hopefully) prevent that "really bizar...Tim Angus
2003-08-02* Fixed bug with blank upgrade menu when no upgrade possibleTim Angus
2003-07-05* Hopefully eliminated all the BG_Find... fallthroughs for the classesTim Angus
2003-06-16* Exchanged Dragoon and Hydra to better fit the modelsTim Angus
2003-03-24* Fixed a bug where aliens are assumed to have an extra killTim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-03-22* Code support for the new armoury menuTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
2003-02-23* Aliens should now bleed greenTim Angus
2003-02-22* Removed "You fragged x" messageTim Angus
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
2003-02-08* Hacked up vsprintf to support vec3_tTim Angus
2003-01-27* Fixed a stupid HUD bugTim Angus
2002-12-02* Bounding box fiddlesTim Angus
2002-09-19* Cleaned up redundant eventsTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-09-02* Bug fixes to TA consoleTim Angus
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
2002-08-13* Added ownerdrawn FPS, timer, snapshots and lagometerTim Angus
2002-08-09* Removal of Q3A armor[sic] system - freed up a STAT_ in the processTim Angus
2002-08-09* Human repair abilityTim Angus
2002-08-07* "deconstruct" command to destroy buildables without damageTim Angus
2002-08-06* Bank menu code supportTim Angus
2002-07-29* ScoreboardTim Angus
2002-03-25Ammo upgrade packagesTim Angus
2002-03-20Improved organ storingTim Angus
2002-03-04Organ bankTim Angus
2002-02-17Added cg_wwFollow and fixed a subtle bug in the processTim Angus
2002-02-16Alien sense updates, among other thingsTim Angus
2002-01-28General corpse updatesTim Angus
2002-01-27Instant credits for humans. Corpse's now disappear and change ownership over ...Tim Angus
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus
2002-01-09A bunch of stuffTim Angus
2002-01-04DCC dependanciesTim Angus
2002-01-03Fix stupid bug in stage buildable checkTim Angus
2002-01-02Random tweaks and bug fixesTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus