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path: root/src/game/g_cmds.c
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2003-10-10* Wall jumping for chimeraTim Angus
* Changed a few jump heights * Added vote team kick * Re-placed the voting notes * Passed voting info to UI module * Removed "spawnBody" command
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-01* Exorcised gitem_tTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo
2003-08-31* Fixed hovel problemsTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
* A few cleanups here and there * Bye bye cg_creep.c
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-12* Bug fix to listbox reset featureTim Angus
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed
2003-08-05* Balance tweaksTim Angus
* Changed Predictable events to regular events in g_cmds.c
2003-08-05* Added sanity checks to spawn code to (hopefully) prevent that "really ↵Tim Angus
bizarre bug"
2003-08-02* Fixed bug with blank upgrade menu when no upgrade possibleTim Angus
* Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash
2003-07-05* Hopefully eliminated all the BG_Find... fallthroughs for the classesTim Angus
* Introduced a really hacky fix to a model caching bug (ClientInfoChanged)
2003-06-16* Exchanged Dragoon and Hydra to better fit the modelsTim Angus
* Adjusted relavant attributes * Disabled bank * Credits now non-volatile * In stages where the advanced builder is allowed it is now available from the egg
2003-03-24* Fixed a bug where aliens are assumed to have an extra killTim Angus
* "give funds" now takes a parameter - the credit to add
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
* Finished code support for new armoury menu
2003-03-22* Code support for the new armoury menuTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy
2003-02-23* Aliens should now bleed greenTim Angus
* Added debug logging for the "Cannot build item" bug
2003-02-22* Removed "You fragged x" messageTim Angus
* Slowed down turrets * Increased points value of aliens * Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?) * G_Printf( ); only prints in nondedicated mode * Commented out annoying ClientUserinfo changed LogPrintf
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
* Patch before this introduced nearby object for corpses
2003-02-08* Hacked up vsprintf to support vec3_tTim Angus
2003-01-27* Fixed a stupid HUD bugTim Angus
* Changes to viewheights, BBOXes and FOVs * Added some code to nudge the spawn origin of an infest spawning alien * Infesting view now traces to find position * Some changes to weapon ranges
2002-12-02* Bounding box fiddlesTim Angus
* Added a small radius search to the use action * Fixed a couple of crash bugs
2002-09-19* Cleaned up redundant eventsTim Angus
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
* Constants propogated throughout the source * Various random fixes and tweaks
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-09-02* Bug fixes to TA consoleTim Angus
* Implemented most of WP_GROUD_POUND
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little
2002-08-13* Added ownerdrawn FPS, timer, snapshots and lagometerTim Angus
* Fixed bugs in selection after buying/selling upgrades
2002-08-09* Removal of Q3A armor[sic] system - freed up a STAT_ in the processTim Angus
2002-08-09* Human repair abilityTim Angus
* Alien buildable regeneration * Alien class regeneration
2002-08-07* "deconstruct" command to destroy buildables without damageTim Angus
2002-08-06* Bank menu code supportTim Angus
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-03-25Ammo upgrade packagesTim Angus
2002-03-20Improved organ storingTim Angus
2002-03-04Organ bankTim Angus
2002-02-17Added cg_wwFollow and fixed a subtle bug in the processTim Angus
2002-02-16Alien sense updates, among other thingsTim Angus
2002-01-28General corpse updatesTim Angus
2002-01-27Instant credits for humans. Corpse's now disappear and change ownership over ↵Tim Angus
time.
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus
2002-01-09A bunch of stuffTim Angus
2002-01-04DCC dependanciesTim Angus
2002-01-03Fix stupid bug in stage buildable checkTim Angus
2002-01-02Random tweaks and bug fixesTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus