Age | Commit message (Collapse) | Author |
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* Crosshair names (re)implemented
* Mofo attack anims randomised
* Mofo charge anim triggered
* Switched the order of the spawn menus
* Stamina no longer interferes with the jet pack
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* Synced MOD_ and EV_ lists
* Removed "devmap" command from map rotation system
* Increased soldier bite damage to 50
* Reduced price of light armour to 70
* Added visibility tests to the hive and acid tube
* Some other stuff
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* Fixed particle system destruction bug with muzzle systems
* Fixed armoury retriggering bug
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* Voting for "nextmap" plays nice with old and new map rotation systems
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* Removed some debug messages
* Severely cut down on static memory usage (130Mb)
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* Changed a few jump heights
* Added vote team kick
* Re-placed the voting notes
* Passed voting info to UI module
* Removed "spawnBody" command
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* Close to zero weapon specific client side code now remains
* Poison cloud effect now uses new particle system
* Fixed a couple of bugs in the particle system
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* Removed defering stuff from model loader
* Modified CG_ScanForExistingClientInfo to load from corpseinfo
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* A few cleanups here and there
* Bye bye cg_creep.c
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* Client side creep significantly reworked
* MinNormal is actually tested for now
* Overmind no longer attacks after dying
* Some internal hivemind->overmind confusion fixups
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* EV_NEXT_WEAPON event now only triggers on the correct client
* Creep slowdown totally reworked, it's now predicted and might actually work
* Listboxes now have their selection set to 0 whenever displayed
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* Changed Predictable events to regular events in g_cmds.c
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bizarre bug"
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* Fixed bug where credits weren't blanked between team changes
* Flamer ejection point now a tag
* Jetpack ejection point now a tag + jetpack flash
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* Introduced a really hacky fix to a model caching bug (ClientInfoChanged)
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* Adjusted relavant attributes
* Disabled bank
* Credits now non-volatile
* In stages where the advanced builder is allowed it is now available from the egg
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* "give funds" now takes a parameter - the credit to add
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* Finished code support for new armoury menu
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* Human weapons stronger
* Radically changed the alien evolution process
* Buy menu now only shows things you are able to buy
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* Added debug logging for the "Cannot build item" bug
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* Slowed down turrets
* Increased points value of aliens
* Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?)
* G_Printf( ); only prints in nondedicated mode
* Commented out annoying ClientUserinfo changed LogPrintf
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* Patch before this introduced nearby object for corpses
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* Changes to viewheights, BBOXes and FOVs
* Added some code to nudge the spawn origin of an infest spawning alien
* Infesting view now traces to find position
* Some changes to weapon ranges
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* Added a small radius search to the use action
* Fixed a couple of crash bugs
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* Fixed "buildable blocking door" bug
* Renamed MCU to Armoury
* A few whitespace fixes
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* Constants propogated throughout the source
* Various random fixes and tweaks
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* Removal of most of the legacy Q3A stuff
* Cursor no longer displayed on load screen
* (Biggest commit EVAR?)
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* Removed Q3A team system
* Removed "gametype" stuff
* Removed items
* Refactored buildable physics
* Other general cleanups
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* Implemented most of WP_GROUD_POUND
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* Bug fixes to new wall walking code
* Removed synced weapons
* A few random bug fixes
* Refactored and improved CG_LaunchSprite a little
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* Fixed bugs in selection after buying/selling upgrades
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* Alien buildable regeneration
* Alien class regeneration
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* Level 1 class blob fire
* Loading screen
* "SPECTATOR" display uses TA UI
* Buildable weapon delays
* Display of build points on huds
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time.
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