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The server software used for the Der Bunker Tremulous servers.
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g_cmds.c
Age
Commit message (
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Author
2013-01-03
* Use chat rather than print for adminchat server commands
Ben Millwood
2013-01-03
* Fix spectator occasionally displaying crosshairs
Ben Millwood
2013-01-03
* Handle some broken admin.dat files the same as before
M. Kristall
2013-01-03
* Add functions G_TeamName and G_TeamFromString
M. Kristall
2013-01-03
* Added improved team join messages (original patch thanks to peoro)
Christopher Schwarz
2013-01-03
* Fix a buffer overflow introduced in revision 1121
M. Kristall
2013-01-03
* Add the /a command, which sends a message to all active admins
Christopher Schwarz
2013-01-03
* s/MOD_UNKNOWN/MOD_DECONSTRUCT/
Roman Tetelman
2013-01-03
* (bug 3379) !adjustban command to change reason and duration of bans (flag b)
M. Kristall
2013-01-03
* Flood protection in chat and admin commands
Ben Millwood
2013-01-03
* Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS
Ben Millwood
2013-01-03
* (bug 2965) Strip colour codes from log messages (Ben Millwood)
M. Kristall
2013-01-03
* revert part of r77 to allow clients to keep their credits
Roman Tetelman
2013-01-03
* (bug 3719) IP address fields in admin system are not large enough for IPv6
M. Kristall
2013-01-03
Un-merge bits of svn because they interfere with stickypsec (oops)
Ben Millwood
2013-01-03
* (bug 3690) Suicides aren't cancelled when leaving/switching teams (oops)
M. Kristall
2013-01-03
* (bug 3658) flashing battlesuit in dying animation
M. Kristall
2013-01-03
* Adjust the error text for no BP based on markdeconstruct
Ben Millwood
2013-01-03
* (bug 3673) Add boundary checking to G_SanitiseName() and G_DecolorString()
M. Kristall
2013-01-03
* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)
M. Kristall
2013-01-03
* Update README viewvc url
Ben Millwood
2013-01-03
* (bug 3633) Fix some buffer-safety issues
M. Kristall
2013-01-03
* Fix tabs
Ben Millwood
2013-01-03
* (bug 3595) /sell upgrades doesn't change player model for battlesuit
M. Kristall
2013-01-03
* voice chat stuff (no, not like TeamSpeak)
Tony J. White
2013-01-03
* add a new function BG_PrimaryWeapon() that returns the "primary"
Tony J. White
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* (bug 3554) Make sure opened files get closed properly -- for real this time
M. Kristall
2013-01-03
benmachine typo fixed: oldBoostedTime"->oldBoostTime
Asa Kravets
2013-01-03
Keep poison through an evolution
Ben Millwood
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2013-01-03
New build error and corresponding menu for attempted deconstruction of the la...
Ben Millwood
2013-01-03
Quashed a pair of warnings.
Michael Levin
2013-01-03
Put MN_H_NOENERGYAMMOHERE back.
Michael Levin
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...
Ben Millwood
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
src/game/g_cmds.c:534: warning: ‘ent’ is used uninitialized in this function
Ben Millwood
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Reworked the dialog code a bit, removed some redundancies
Michael Levin
2013-01-03
Finally figured out why players were so special in gimping the wallwalk code....
Michael Levin
2013-01-03
* Shut up some compiler warnings (but not all of them)
Ben Millwood
2013-01-03
Fixed benmachine's sed n00bery.
Michael Levin
2013-01-03
* Renamed some enum stuff to be more descriptive
Ben Millwood
2013-01-03
* Turrets are smarter and will fire if they can hit their target rather than ...
Michael Levin
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