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The server software used for the Der Bunker Tremulous servers.
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g_cmds.c
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2005-08-31
* Fixed "sell upgrades" so it doesn't sell the medkit
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-10
* Fixed a last minute bug that allowed evolution after death
Tim Angus
2005-08-05
* Disabled weapon dropping after buying ammo for now
Tim Angus
2005-08-03
* Weapon switch forced when buying a weapon/ammo
Tim Angus
2005-07-31
* Removed anticamp code
Tim Angus
2005-07-28
* Extended the chat period at the end of games
Tim Angus
2005-07-23
* Added some code to complain if com_hunkMegs is set too low
Tim Angus
2005-07-22
* Added a report of which stages each team had reached to the intermission sc...
Tim Angus
2005-07-21
* Added icons to the scoreboard representing the current class/upgrades held
Tim Angus
2005-07-19
* Added a sound to buying ammo
Tim Angus
2005-07-18
* Repeater is now free
Tim Angus
2005-07-17
* Plugged the "sell and buy gets you full ammo" exploit
Tim Angus
2005-07-14
* "sell weapons" now respects the build timer
Tim Angus
2005-07-02
* Fixed the PTRC system interfering with the observer mode
Tim Angus
2005-06-28
* Added ent->client->campingAtTheArmoury for the lamers
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-26
* Toned done the chaingun a touch
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2005-01-31
* An overmind is now required for aliens to upgrade
Tim Angus
2005-01-30
* Slow release frags/credit
Tim Angus
2004-11-30
* PTRC (post timeout restoration code) system
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-10-10
* Heavily revised alien frag sharing
Tim Angus
2004-09-29
* A smattering of fondulations
Tim Angus
2004-08-20
* Slowed lasgun down
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-06-29
* Added a bunch of map entities: trigger_buildable, trigger_class,
Tim Angus
2004-06-03
* func_trains are now triggerable and optionally stop when blocked
Tim Angus
2004-05-30
* "itemact" no longer selects nothing when a weapon is not held
Tim Angus
2004-05-29
* Fixed bug where passing nonsense to the team command would result in nonsense
Tim Angus
2004-05-27
* Added code to calculate the average number of players that are playing
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-03-27
* Improved rifle effectiveness by approximately 30%
Tim Angus
2004-03-19
* Fixed TA listbox bug where user could select beyond the length of the list
Tim Angus
2004-03-18
* Added trigger_stage entity which is fired on stage transitions
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-03-03
* Fixed chasecam engagement bug
Tim Angus
2004-03-02
* Changes to the way the chasecam is triggered
Tim Angus
2004-03-01
* Reimplemented the chasecam
Tim Angus
2004-02-28
* Added missing \n after server speech
Tim Angus
2004-02-27
* Spawns can no longer spawn clients without delay
Tim Angus
2004-02-14
* Fixed vieworg leaving PVS on death for classes with small BBOX
Tim Angus
2004-02-01
* Added an extra sanity check to evolution tracing after a "void" report
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-21
* (Experimental) fix for a remaining broken buildable bug
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-13
* Changed charge feedback and timing a bit
Tim Angus
2004-01-12
* Charge no longer works backwards
Tim Angus
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