summaryrefslogtreecommitdiff
path: root/src/game/g_cmds.c
AgeCommit message (Expand)Author
2013-01-03* Added improved team join messages (original patch thanks to peoro)Christopher Schwarz
2013-01-03* Fix a buffer overflow introduced in revision 1121M. Kristall
2013-01-03* Add the /a command, which sends a message to all active adminsChristopher Schwarz
2013-01-03* s/MOD_UNKNOWN/MOD_DECONSTRUCT/Roman Tetelman
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
2013-01-03 * Flood protection in chat and admin commandsBen Millwood
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
2013-01-03* (bug 2965) Strip colour codes from log messages (Ben Millwood)M. Kristall
2013-01-03* revert part of r77 to allow clients to keep their creditsRoman Tetelman
2013-01-03* (bug 3719) IP address fields in admin system are not large enough for IPv6M. Kristall
2013-01-03Un-merge bits of svn because they interfere with stickypsec (oops)Ben Millwood
2013-01-03* (bug 3690) Suicides aren't cancelled when leaving/switching teams (oops)M. Kristall
2013-01-03* (bug 3658) flashing battlesuit in dying animationM. Kristall
2013-01-03 * Adjust the error text for no BP based on markdeconstructBen Millwood
2013-01-03* (bug 3673) Add boundary checking to G_SanitiseName() and G_DecolorString()M. Kristall
2013-01-03* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)M. Kristall
2013-01-03 * Update README viewvc urlBen Millwood
2013-01-03* (bug 3633) Fix some buffer-safety issuesM. Kristall
2013-01-03 * Fix tabsBen Millwood
2013-01-03* (bug 3595) /sell upgrades doesn't change player model for battlesuitM. Kristall
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White
2013-01-03* add a new function BG_PrimaryWeapon() that returns the "primary"Tony J. White
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* (bug 3554) Make sure opened files get closed properly -- for real this timeM. Kristall
2013-01-03benmachine typo fixed: oldBoostedTime"->oldBoostTimeAsa Kravets
2013-01-03Keep poison through an evolutionBen Millwood
2013-01-03* (bug 3057) Granger breaks under certain conditions (Risujin)M. Kristall
2013-01-03New build error and corresponding menu for attempted deconstruction of the la...Ben Millwood
2013-01-03Quashed a pair of warnings.Michael Levin
2013-01-03Put MN_H_NOENERGYAMMOHERE back.Michael Levin
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...Ben Millwood
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03src/game/g_cmds.c:534: warning: ‘ent’ is used uninitialized in this functionBen Millwood
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Reworked the dialog code a bit, removed some redundanciesMichael Levin
2013-01-03Finally figured out why players were so special in gimping the wallwalk code....Michael Levin
2013-01-03* Shut up some compiler warnings (but not all of them)Ben Millwood
2013-01-03Fixed benmachine's sed n00bery.Michael Levin
2013-01-03 * Renamed some enum stuff to be more descriptiveBen Millwood
2013-01-03* Turrets are smarter and will fire if they can hit their target rather than ...Michael Levin
2013-01-03* Oops, Repeater now gives Repeater reward creditsMichael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03* Acid tube animation fixed (used to include part of dying animation!)Michael Levin
2013-01-03* Menus_CloseAll() now takes one argument -- force. This argument determines ...Michael Levin