Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-11 | * Upped *.particle file size limit to 32kb | Tim Angus | |
(never thought that would be an issue :) * Added "bounce cull" to particle syntax | |||
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus | |
* Muzzle effects are attached to tag_weapon where tag_flash is not available * Handle particle effects properly with cg_drawGun 1 * Fixed some serious bugs in particle system that culled particle systems early | |||
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus | |
* Acid tube effect is now particle system powered * Disabled hitSound * Sound other random tidyups | |||
2003-09-04 | * Rotating doors thanks to: | Tim Angus | |
http://www.planetquake.com/code3arena/tutorials/tutorial29.shtml | |||
2003-09-03 | * Jetpack handling rejigged a bit to cooperate with other move types better | Tim Angus | |
* All upgrades are deactivated upon death now * Bodies no longer dtf but have their model origins matched with the player | |||
2003-09-01 | * Menus are now automatically closed upon death | Tim Angus | |
2003-09-01 | * Realistic falling damage | Tim Angus | |
* Added fallDamage to class database * Added DAMAGE_NO_LOCDAMAGE dflag to avoid calculating locational damage | |||
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus | |
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo | |||
2003-08-30 | * Poison kills are now properly credited | Tim Angus | |
* Buildable weapons now have their effects properly applied | |||
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus | |
* Remaining MOD_s added * Added WP_MGTURRET to split to mgturret from the rifle * Buildable weapons now use weapon lights and flash sounds etc * Fixed turret oscillation bug | |||
2003-08-29 | * Changed MOD_s for a couple of buildables to more sensible values | Tim Angus | |
* Added logging MOD_s * Exchanged ping and PB columns in server join menu * Removed debug spraff from server browser | |||
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus | |
* Chucked all that god awful knock over code * Replaced sticky field in class with acceleration and friction * A few other random tidy ups | |||
2003-08-26 | * Added a bunch of MOD_s | Tim Angus | |
* Fixed buildable outline bug * Scoreboard now longer shown on death * Buildable kills no longer subtract 1 from score | |||
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus | |
* Upgrade icons now use sensible names * More cannon misspelling fixes | |||
2003-03-21 | * Eggs regenerate faster | Tim Angus | |
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy | |||
2003-03-20 | * Fixed corpse death pose bug | Tim Angus | |
* Removed extraneous debug info * Jet pack much faster * Blocked spawns now nonfunctional | |||
2003-02-27 | * Locational damage and armour actually work now | Tim Angus | |
* Ownerdrawn helmet, which was strangely not committed first time round | |||
2003-02-23 | * Fixed mutually recursive mine loop | Tim Angus | |
2003-02-11 | * Death animations now play correctly for nonsegmented models | Tim Angus | |
* Nonesgmented corpses now render properly | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus | |
2002-03-20 | Improved organ storing | Tim Angus | |
2002-02-09 | Poison works now | Tim Angus | |
2002-02-09 | Booster. Alien Sense | Tim Angus | |
2002-01-28 | General corpse updates | Tim Angus | |
2002-01-27 | Instant credits for humans. Corpse's now disappear and change ownership over ↵ | Tim Angus | |
time. | |||
2002-01-13 | Staging transitions. Battpack. Half jetpack | Tim Angus | |
2002-01-09 | A bunch of stuff | Tim Angus | |
2002-01-06 | Purged some more weapons code. | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-15 | Trapper buildable. Other fixes/tweaks | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-28 | Saw blade launcher | Tim Angus | |
2001-07-16 | STAT_ARMOR now deflection chance | Tim Angus | |
2001-07-13 | Saved a couple of STAT_ indices. Added the pounce and clawing weapon | Tim Angus | |
2001-06-25 | Implemented armour | Tim Angus | |
2001-06-21 | Random bug fixes | Tim Angus | |
2001-06-21 | Upgrades now cost material. | Tim Angus | |
2001-04-17 | Removed the locdamage debug spam | Tim Angus | |
2001-04-17 | Fixed special cases in locational damage | Tim Angus | |
2001-04-13 | Locational Damage! Also, possibly fixed a power bug. | Tim Angus | |
2001-04-01 | Added hivemind and associated infacstructure | Tim Angus | |
2001-02-02 | Changed model precache system. A steaming pile of transnetwork bugfixes. | Tim Angus | |
2001-02-01 | Body spawning improved. The usual bug fixes | Tim Angus | |
2001-01-30 | I can't remember | Tim Angus | |
2001-01-27 | Ugh, haven't done this in weeks. Um. New creep system, half built new ↵ | Tim Angus | |
torchlight and the usual assortment of bug fixes. | |||
2001-01-07 | license change | Tim Angus | |