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The server software used for the Der Bunker Tremulous servers.
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g_main.c
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Author
2013-01-03
* (bug 3679) fix for stage triggers not working properly (Chris "Lakitu7" Sc...
Roman Tetelman
2013-01-03
* (bug 3673) Add boundary checking to G_SanitiseName() and G_DecolorString()
M. Kristall
2013-01-03
* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)
M. Kristall
2013-01-03
* (bug 3629) OB1/buffer overflow (Azrael07)
M. Kristall
2013-01-03
Fix 0 credits to next stage in s3
Ben Millwood
2013-01-03
* Round thresholds server-side to save bandwidth and prevent server command o...
Ben Millwood
2013-01-03
* add variable width to emoticons support. In addition to being a
Tony J. White
2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* (bug 3595) /sell upgrades doesn't change player model for battlesuit
M. Kristall
2013-01-03
* voice chat stuff (no, not like TeamSpeak)
Tony J. White
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* (bug 3408) g_alienstage/g_humanstage dont trigger trigger_stage
Tim Angus
2013-01-03
* Consolidate memory allocation into bg_alloc.c
Tim Angus
2013-01-03
Credit based stages
Ben Millwood
2013-01-03
* Removal of now-redundant Makefile stuff
Ben Millwood
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-25
* (bug 3307) use boundary checking to prevent potential buffer overflow
M. Kristall
2007-09-23
* (bug 2756) s/damage/dmg/
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-09-16
and again
M. Kristall
2007-09-16
* (bug 3246) votes don't account for players leaving the game
M. Kristall
2007-06-29
* check if a target was specified for votes that require one (was choosing the
M. Kristall
2007-06-04
(bug 2970) fix number of connected player counting and count non-spectators
M. Kristall
2007-04-25
* (bug 2970) fix player counting in relation to team and voting eligibility
Tony J. White
2007-03-26
* clear CS_WINNER in G_ShutdownGame instead of G_InitGame
Tony J. White
2007-03-25
* ingame menus redesigned
Tony J. White
2007-03-23
* (bug 3012) teamvote tally was was counting following specs, but not dead
Tony J. White
2007-03-03
* (bug 3036) clear votes in G_ShutdownGame() in case map_restart was used
Tony J. White
2007-03-03
* (bug 3008) track when map and map_restart commands are added to the command
Tony J. White
2007-02-06
* (bug 3020) put a 1 minute maximum on intermission time to prevent infinite
Tony J. White
2006-12-29
* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )
Tony J. White
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-12-20
* (bug 2903) remove the unlagged 1-server-frame rewind for missile tests
Tony J. White
2006-12-13
* Added time til sudden death to game state
Tim Angus
2006-12-09
* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged
Tony J. White
2006-11-29
* Functionalise testing for sudden death
Tim Angus
2006-11-14
* (bug 2665) P cvar is now constructed from pers.teamSelection so correct
Tony J. White
2006-10-30
* (bug 2894) automatic shoving of teammates on collision. set g_shove to a
Tony J. White
2006-10-23
* (bug 2868) cancel all votes that are in progress when intermission
Tony J. White
2006-10-23
* (bug 2842) adds g_privateMessages (/m and /mt commands)
Tony J. White
2006-09-14
* (bug 2666) G_MapConfigs() would try to execute the .cfg for the map that was
Tony J. White
2006-07-31
* tjw's spiffy admin system (tjw, obviously)
Tim Angus
2006-07-31
* Phil Bordelon's g_chatTeamPrefix patch
Tim Angus
2006-07-02
* Obituaries that indicate team kills (tjw)
Tim Angus
2006-06-17
* Disallow name changes more frequently than once every 5 seconds (by default)
Tim Angus
2006-06-10
* Fix to worldspawn defaults bug
Tim Angus
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