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path: root/src/game/g_main.c
AgeCommit message (Expand)Author
2006-06-03* Make game stats more usableTim Angus
2006-05-16* Removal of bot codeTim Angus
2006-04-24* Limit on number of times votes can be called, defaulting to 5 (from tjw)Tim Angus
2006-04-24* Removed some \n from server connection messagesTim Angus
2006-04-22* Added P server side cvar, which lists the teams each client is on (from tjw)Tim Angus
2006-04-22* Per team friendly fire settings (from tjw)Tim Angus
2006-04-15* Lucifer cannon exploit fix (R1CH)Tim Angus
2006-04-09* Removed CS_SCORE? config strings -- they were unusedTim Angus
2006-02-24* Merged ioq3-r584Tim Angus
2006-01-20* Master server now logs version and renderer stringsTim Angus
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
2005-12-28* Added master server to source, based on dpmasterTim Angus
2005-12-23* Crudely removed CD key authenticationTim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus
2005-12-02* Added target_alien_win and target_human_winTim Angus
2005-11-29* Lowered steptime for spectatorTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-16* Extended STATS report to include the times when stages changeTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-07* Fixed bug where a server with only spectators would get stuck on games whic...Tim Angus
2005-09-04* Fixed Medkit usable after death bugTim Angus
2005-09-02* Added width to zap traceTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-08-05* Added g_suddenDeathTime - when this time is passed all build points are tak...Tim Angus
2005-08-05* Basilisk needs less time to regain grabbing ability after being hitTim Angus
2005-08-04* Added trigger_winTim Angus
2005-07-28* Extended the chat period at the end of gamesTim Angus
2005-07-22* Added a report of which stages each team had reached to the intermission sc...Tim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-07-17* Plugged the "sell and buy gets you full ammo" exploitTim Angus
2005-07-17* Hopefully fixed scoreboard issuesTim Angus
2005-07-14* "sell weapons" now respects the build timerTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
2005-02-02* Fix to [ 1114414 ] Overmind - Evolution bugTim Angus
2005-01-31* An overmind is now required for aliens to upgradeTim Angus
2004-11-30* PTRC (post timeout restoration code) systemTim Angus
2004-05-29* Added code to report number of spawns remaining when spawningTim Angus
2004-05-29* Fixed bug where passing nonsense to the team command would result in nonsenseTim Angus
2004-05-27* Added code to calculate the average number of players that are playingTim Angus
2004-05-16* Fixed the gigantic spawn queue fuck upTim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-20* Added lcannon warning and blowupTim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2004-03-18* Possibly fixed the scoreboard not updatingTim Angus
2004-03-17* Fixed a fuckup with the game->cgame (don't ask) particle system listing codeTim Angus