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The server software used for the Der Bunker Tremulous servers.
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g_main.c
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Author
2007-06-29
* check if a target was specified for votes that require one (was choosing the
M. Kristall
2007-06-04
(bug 2970) fix number of connected player counting and count non-spectators
M. Kristall
2007-04-25
* (bug 2970) fix player counting in relation to team and voting eligibility
Tony J. White
2007-03-26
* clear CS_WINNER in G_ShutdownGame instead of G_InitGame
Tony J. White
2007-03-25
* ingame menus redesigned
Tony J. White
2007-03-23
* (bug 3012) teamvote tally was was counting following specs, but not dead
Tony J. White
2007-03-03
* (bug 3036) clear votes in G_ShutdownGame() in case map_restart was used
Tony J. White
2007-03-03
* (bug 3008) track when map and map_restart commands are added to the command
Tony J. White
2007-02-06
* (bug 3020) put a 1 minute maximum on intermission time to prevent infinite
Tony J. White
2006-12-29
* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )
Tony J. White
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-12-20
* (bug 2903) remove the unlagged 1-server-frame rewind for missile tests
Tony J. White
2006-12-13
* Added time til sudden death to game state
Tim Angus
2006-12-09
* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged
Tony J. White
2006-11-29
* Functionalise testing for sudden death
Tim Angus
2006-11-14
* (bug 2665) P cvar is now constructed from pers.teamSelection so correct
Tony J. White
2006-10-30
* (bug 2894) automatic shoving of teammates on collision. set g_shove to a
Tony J. White
2006-10-23
* (bug 2868) cancel all votes that are in progress when intermission
Tony J. White
2006-10-23
* (bug 2842) adds g_privateMessages (/m and /mt commands)
Tony J. White
2006-09-14
* (bug 2666) G_MapConfigs() would try to execute the .cfg for the map that was
Tony J. White
2006-07-31
* tjw's spiffy admin system (tjw, obviously)
Tim Angus
2006-07-31
* Phil Bordelon's g_chatTeamPrefix patch
Tim Angus
2006-07-02
* Obituaries that indicate team kills (tjw)
Tim Angus
2006-06-17
* Disallow name changes more frequently than once every 5 seconds (by default)
Tim Angus
2006-06-10
* Fix to worldspawn defaults bug
Tim Angus
2006-06-03
* Make game stats more usable
Tim Angus
2006-05-16
* Removal of bot code
Tim Angus
2006-04-24
* Limit on number of times votes can be called, defaulting to 5 (from tjw)
Tim Angus
2006-04-24
* Removed some \n from server connection messages
Tim Angus
2006-04-22
* Added P server side cvar, which lists the teams each client is on (from tjw)
Tim Angus
2006-04-22
* Per team friendly fire settings (from tjw)
Tim Angus
2006-04-15
* Lucifer cannon exploit fix (R1CH)
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2006-02-24
* Merged ioq3-r584
Tim Angus
2006-01-20
* Master server now logs version and renderer strings
Tim Angus
2006-01-18
* Added BG_FindUsableForUpgrade
Tim Angus
2005-12-28
* Added master server to source, based on dpmaster
Tim Angus
2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-12-02
* Added target_alien_win and target_human_win
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-16
* Extended STATS report to include the times when stages change
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-07
* Fixed bug where a server with only spectators would get stuck on games whic...
Tim Angus
2005-09-04
* Fixed Medkit usable after death bug
Tim Angus
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