Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | allow calling for specific layouts in votes, where applicable | /dev/humancontroller | |
2017-03-09 | rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, ↵ | /dev/humancontroller | |
g_layouts2, ..., g_layouts9 also remove the latching property | |||
2017-03-09 | execute map configuration scripts before loading the map | /dev/humancontroller | |
emit exec commands for the map configuration scripts before emitting any map or map_restart commands. during loading, if it is detected, that the scripts were not executed in advance (ie., on the first map load, or when subsequent map or map_restart commands are sent from the console), then emit exec commands for the scripts and restart the map | |||
2017-03-09 | begin rewriting the voting code to be structured in the representation of votes | /dev/humancontroller | |
with this, at least, the "vote action will restart the map" check can be performed in a non-hacky way | |||
2017-03-09 | add G_PerformMapChange() and G_PerformMapRestart(), and use them | /dev/humancontroller | |
currently, they abstract the use of trap_SendConsoleCommand() this change happens to add an instance of ``level.restarted = qtrue;'' | |||
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the game module | /dev/humancontroller | |
clear the r.currentAngles field for brushmodel-related entities using the ''angle'' spawn var | |||
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | use standard time representation | /dev/humancontroller | |
2017-03-09 | implement the range marker functionality, use it to create buildable range ↵ | /dev/humancontroller | |
markers use the entity 64-bit client-masking extension when available | |||
2017-03-09 | allow maps to override buildpoint limits | /dev/humancontroller | |
2017-03-09 | ensure that ent->classname is always non-null (for entity numbers up to ↵ | /dev/humancontroller | |
level.num_entities-1, and ENTITYNUM_WORLD, and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular | |||
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | remove some redundant statements | /dev/humancontroller | |
2017-03-09 | fix trigger_stage activation upon stage jumps | /dev/humancontroller | |
2017-03-09 | stop embedding/displaying version information in various cases | /dev/humancontroller | |
2017-03-09 | do not publish gamestats | /dev/humancontroller | |
TODO: remove the remnants | |||
2015-06-08 | merge some changes from the old "gpp" branch: edit version tags and the set ↵ | /dev/humancontroller | |
the default fs_game to "gpp" | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-03 | * Fix a bunch of variable set but not used warnings | M. Kristall | |
2013-01-03 | * (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t | M. Kristall | |
(/dev/humancontroller) | |||
2013-01-03 | * Allow joining teams during warmup | M. Kristall | |
2013-01-03 | * (bug 4998) Alternate fix for r2211 (/dev/humancontroller) | Christopher Schwarz | |
2013-01-03 | * (bug 5001) Fix repeater BP queueing, build them with full BP available ↵ | Christopher Schwarz | |
(/dev/humancontroller) - Set the queue time short to encourage builders to wait for the queue rather than replace the repeater (Norfenstein) | |||
2013-01-03 | * (bug 5007) Minor improvements to target_*_win for better behavior in edge ↵ | Christopher Schwarz | |
cases (/dev/humancontroller) | |||
2013-01-03 | * g_disabled* cvars should not persist | M. Kristall | |
2013-01-03 | * (bug 4948) Nextmap vote can be overwritten | M. Kristall | |
2013-01-03 | * Fix timestamps in games.log not resetting after a map_restart (thanks kharnov) | Christopher Schwarz | |
2013-01-03 | * Change how r2097 makes map-set values non-persistent and make map configs work | M. Kristall | |
properly * Also disallow maps from setting stage thresholds since some maps were being very annoying | |||
2013-01-03 | * Three minor cleanups (/dev/humancontroller) | Christopher Schwarz | |
- Properly initialize cvartable entry for g_teamforcebalance - Properly remove the "which" command on shutdown - Clear all SS_ flags on stopping spectating instead of just wallwalk so free spectators don't get stuck with slowblob or whatever | |||
2013-01-03 | * (bug 4883) Fix ability to build 0-BP structures in SD if the blueprint is ↵ | Christopher Schwarz | |
active at the transition by clearing blueprints upon entering SD (thanks Menace13) * Print SD warning/beginning to the client console text in addition to the CP * Change a couple STAT_BUILDABLE = 0 to = BA_NONE (code tidying with no effect) | |||
2013-01-03 | * Print pause time in seconds instead of ms when unpaused | Christopher Schwarz | |
* Implement a max pause time of 2 minutes in case an admin lags out or something after pausing | |||
2013-01-03 | * g_disabled* cvars are used by ui but were not communicated to the client | M. Kristall | |
* Don't let maps set {alien,human}BuildPoints since that's probably not good * Let maps set temporary variables instead of cvars (for e.g., gravity) | |||
2013-01-03 | Nothing to see here | M. Kristall | |
2013-01-03 | * (bug 4815) Add /pause admin command | Christopher Schwarz | |
2013-01-03 | * (bug 4816) Add team imbalance warning messages | Christopher Schwarz | |
2013-01-03 | * (bug 4522) Make map rotation logic robust against missing maps and | John Ellis | |
maprotation.cfg scripting errors. * Fix jumping to a map by name. * Add goto, resume, and #label support to maprotations. | |||
2013-01-03 | * (bug 4761) Count connecting players as voters | M. Kristall | |
2013-01-03 | * (bug 3495) Add support for message censorship (cue "finally!") | M. Kristall | |
2013-01-03 | * Clear level.logfile handle after closing it for ShutdownGame. | John Ellis | |
2013-01-03 | * Fix admin /rename by not decrementing namelog->nameChanges, instead | John Ellis | |
add a forceName variable to ClientUserinfoChanged so that admin renames do not have ill-effects on player nameChange count, and players can be renamed while muted. * Make /rename print an error when attempting to rename a connecting player. | |||
2013-01-03 | * Use bitmasks instead of arrays for keeping track of whether/how a player voted | M. Kristall | |
2013-01-03 | * Separate namelog from admin | M. Kristall | |
* Client to namelog mapping * Merge mute, denybuild, ptr in namelog; remove ptr | |||
2013-01-03 | * Refactor emoticon code | M. Kristall | |
* Remove some redundant code * Make an error non-fatal * Formatting fixes | |||
2013-01-03 | * Fix a bug with nextmap votes | M. Kristall | |
2013-01-03 | * Add a EndVote: line to games.log for showing vote results (Rezyn) | Christopher Schwarz | |
* Add additional coloured versions of client names to games.log in ClientConnect and ClientRename lines for use by Tremstats et. al. (Rezyn) | |||
2013-01-03 | * Fix votes failing when they shouldn't (Rezyn) | Christopher Schwarz | |
* Fix INACTIVITY flag (Rezyn) * Fix being able to call a teamvote for someone not on your team (thanks Rezyn) * Fix IMMUNITY flag (Rezyn) * Fix there being 2 instances of g_dretchpunt in the cvar table (Rezyn) | |||
2013-01-03 | * Remove some unused game cvars | Ben Millwood | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Don't send game statistics when cheats are enabled | Christopher Schwarz | |