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path: root/src/game/g_main.c
AgeCommit message (Expand)Author
2013-01-03* Fix ability to mark the last spawn for deconstruction (Rezyn)Christopher Schwarz
2013-01-03* Potentially fix a bug where votes fail for no apparent reasonM. Kristall
2013-01-03* Prevent new votes from preventing previous votes from executingM. Kristall
2013-01-03* Fix votes from needing to be unanimous to pass, introduced in r1754Christopher Schwarz
2013-01-03* (bug 4310) Rework admin.logChristopher Schwarz
2013-01-03* (bug 4309) Add options to !restart that allow for keeping/switching player ...Christopher Schwarz
2013-01-03* (bug 2923) Add ability to have a "warmup" time where players cannot join a ...Christopher Schwarz
2013-01-03* Remove redundant colour in G_AdminMessageBen Millwood
2013-01-03* (bug 4306) Fix display formatting between different types of chat textChristopher Schwarz
2013-01-03* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ...Christopher Schwarz
2013-01-03* Move more things to cgameM. Kristall
2013-01-03* (bug 4301) Clear decon markers when entering sudden death (Rezyn)Christopher Schwarz
2013-01-03* Update restricted config strings from G_InitGameTim Angus
2013-01-03* Update restricted config strings after a game endsTim Angus
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
2013-01-03* Massive refactor of voting codeM. Kristall
2013-01-03* (bug 3194) potential log ambiguities (requires log parser updates)M. Kristall
2013-01-03* (bug 3391) FF Cvar cleanupChristopher Schwarz
2013-01-03* Remove many unused cvars that don't do anythingChristopher Schwarz
2013-01-03* Add the Q_EXPORTs I missed from merging ioq3Tim Angus
2013-01-03* Fix various fuck-ups introduced during the mergeTim Angus
2013-01-03* Rename some types and variables related to building point zones to be moreTim Angus
2013-01-03g_markDeconstruct default changed 1 -> 3Roman Tetelman
2013-01-03Fix camper creditsRoman Tetelman
2013-01-03* bring back camper creditsRoman Tetelman
2013-01-03Decrement queued build points to avoid infinite loopRoman Tetelman
2013-01-03Make next queue time calculation more consistentBen Millwood
2013-01-03Merge most of the CalculateBuildPoints loopsBen Millwood
2013-01-03Simplify some power handling codeBen Millwood
2013-01-03Tweaks to cvar default values and flagsBen Millwood
2013-01-03fix maxZones dynamic allocation conditionalBen Millwood
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood
2013-01-03* Repeaters cost 2 BP that take away from the main (reactor's) pool.Ben Millwood
2013-01-03Fix some bugs with Zone BPBen Millwood
2013-01-03Zone BP updates, and a minor bug fixBen Millwood
2013-01-03use alien queue for aliensRoman Tetelman
2013-01-03Initialisation fix in BP zone allocation codeBen Millwood
2013-01-03Queue buildpoints in main zone and unpowered buildablesBen Millwood
2013-01-03Minor cleanups to zone bpBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03* Add "return" keyword to map rotation system, which causes a rotation toTim Angus
2013-01-03* Fairly substantial restructuring of the map rotation system which hopefullyTim Angus
2013-01-03* Change grammar of map rotation system to support back to back conditionsTim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* fix previous commit to actually work (integer math...whoops)Roman Tetelman
2013-01-03* make build point return time shorter when more build points are missingRoman Tetelman
2013-01-03* Fix a new formatting issue from revision 1189M. Kristall
2013-01-03* Move some code aroundM. Kristall
2013-01-03* New zap (fixes #40)Roman Tetelman
2013-01-03* (bug 3993) ban length limits (Rezyn)Christopher Schwarz