Age | Commit message (Collapse) | Author |
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(/dev/humancontroller)
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(/dev/humancontroller)
- Set the queue time short to encourage builders to wait for the queue rather than replace the repeater (Norfenstein)
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cases (/dev/humancontroller)
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properly
* Also disallow maps from setting stage thresholds since some maps were being
very annoying
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- Properly initialize cvartable entry for g_teamforcebalance
- Properly remove the "which" command on shutdown
- Clear all SS_ flags on stopping spectating instead of just wallwalk so free spectators don't get stuck with slowblob or whatever
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active at the transition by clearing blueprints upon entering SD (thanks Menace13)
* Print SD warning/beginning to the client console text in addition to the CP
* Change a couple STAT_BUILDABLE = 0 to = BA_NONE (code tidying with no effect)
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* Implement a max pause time of 2 minutes in case an admin lags out or something after pausing
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* Don't let maps set {alien,human}BuildPoints since that's probably not good
* Let maps set temporary variables instead of cvars (for e.g., gravity)
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maprotation.cfg scripting errors.
* Fix jumping to a map by name.
* Add goto, resume, and #label support to maprotations.
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add a forceName variable to ClientUserinfoChanged so that admin renames
do not have ill-effects on player nameChange count, and players can
be renamed while muted.
* Make /rename print an error when attempting to rename a connecting player.
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* Client to namelog mapping
* Merge mute, denybuild, ptr in namelog; remove ptr
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* Remove some redundant code
* Make an error non-fatal
* Formatting fixes
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* Add additional coloured versions of client names to games.log in ClientConnect and ClientRename lines for use by Tremstats et. al. (Rezyn)
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* Fix INACTIVITY flag (Rezyn)
* Fix being able to call a teamvote for someone not on your team (thanks Rezyn)
* Fix IMMUNITY flag (Rezyn)
* Fix there being 2 instances of g_dretchpunt in the cvar table (Rezyn)
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* Admin commands are just like all other commands now: no more !
("!map" was renamed to "changemap" since "map" already exists)
* Text in the chat ui beginning with / or \ is treated as a command unless
ui_chatCommands = 0 (default 1)
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* Notify everyone if g_markDeconstruct or g_unlagged are changed during a game
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- Remove admin.log and fold its information into games.log because its information is rarely useful without the context that games.log brings
- Don't show guid/flags in AdminCmd: log items. Show registered name instead.
- Add an AdminAuth: log item that contains this info, occurring at connect, setlevel, and readconfig
- Always attach an admin's registered name to bans so the correct people are complained about rather than aliases
- General g_admin.c shrinking and refactoring
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teams, and optionally also to lock them.
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team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable.
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* Support parsing /say_area out of /say
* General cleanups/refactors to messaging code
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class/equipment, and locations of teammates
- Disable with cg_drawTeamOverlay 0 or remove it from your hud
- Control number of teammates to show with cg_teamOverlayMaxPlayers
- When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them
- Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players
- Special thanks to Risujin for bring this idea and the original patch to Tremulous
* Cache teaminfo on the server and send only when needed (Undeference)
* Increase frequency of sending updated teaminfo (Undeference)
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* Bring back "teamoverlay" cvar and default it to 1
* Add "cg_chatTeamPrefix" cvar
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* Fix ability to call sudden death votes when regular entry to sudden death is disabled
* Add sudden_death to the printed list of valid vote types
* Fix AdvGranger abilities appearing in tutorial text for regular Granger
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clients receiving a config string
* Move BG_ClientList* to Com_ClientList*
* Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES
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* Remove cvar g_suddenDeath since it is no longer needed
* "Sudden Death in 0 seconds!" should no longer display on map start when sudden
death is disabled
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